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Problem with the Lightmap

 
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marqs
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Joined: 17 Feb 2012
Posts: 5
Location: Germany

PostPosted: Thu Feb 23, 2012 3:26 pm    Post subject: Problem with the Lightmap Reply with quote

Hi,

i started some weeks ago with Deled and i want start today with create the complete textures of my building. But before i started to textured everything, i tried the lightmap.

My lightmapsettings are from the wiki:
Lightmap Size: 1024x1024 pixels
Individual Texture Minimum Size: 8x8
Individual Texture Maximum Size: 128x128
Number of (Blur) Filter Passes: 2
Normal Auto Smooth Crease Angle: 66

Every wall without a substracted cylinder looks nice and i love it, but every wall with a substraced window creates broken shadows:



In the wireframe:


Is theire a workarround availbale for this problem i mean i also tried it in a blank new object and i have still the same problem:




Thanks for the help Wink
M.
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Fri Feb 24, 2012 9:20 am    Post subject: Reply with quote

Not sure if this is the answer, but are you using the setting of BMP or JPG for your lightmaps? BMP offer better quality.
I also set my minimum texture size to 32x32 amd maximum around 256x256.
You may also want to try triangulating the model before lightmapping.

Myself personally, I would create the openings in the wall plane using crude formations, then insert a more detailed arch, which would cover the crude openings. This may also fix the lightmapping where the two faces are at right angles. This would reduce the amount of faces/polygons to the window opening in the wall, making the lightmap smoother.
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Fri Feb 24, 2012 2:14 pm    Post subject: Reply with quote

Quote:
Myself personally, I would create the openings in the wall plane using crude formations, then insert a more detailed arch


Thats the way i normaly work ,i think this might help your lightmapping to.

Dave
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marqs
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Joined: 17 Feb 2012
Posts: 5
Location: Germany

PostPosted: Sun Feb 26, 2012 10:43 pm    Post subject: Reply with quote

Hey guys, thank you for the help. The walls are minimal broken, but i know know how to fix it Wink

Btw. this is my first work with Deled:

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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon Feb 27, 2012 8:08 am    Post subject: Reply with quote

Very nice work! Very Happy
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granada
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Posts: 1955
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PostPosted: Mon Feb 27, 2012 2:36 pm    Post subject: Reply with quote

Looking good Very Happy .

Dave
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