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Material usage

 
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Mille
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Joined: 21 Mar 2005
Posts: 35
Location: Denmark

PostPosted: Wed Mar 30, 2005 11:45 am    Post subject: Material usage Reply with quote

Hel Delgine people

Maybe I'm doing something wrong - BUT, I open the material editor to add textures to the floor category for example, then when closing Delgine (exit) and start again the textures I added to the floor category is gone - that is, I have to go into the material editor again and add them.

I was expecting Delgine to save my material settings in some *.cfg file and read that file at startup. Mayby I'm doing something wrong ?

regards
Tom
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Mille
Member


Joined: 21 Mar 2005
Posts: 35
Location: Denmark

PostPosted: Wed Mar 30, 2005 11:49 am    Post subject: Reply with quote

Btw, parser is working Smile
Shoot of a small dmf scene with normal maps all over the place ..



I hope you Delgine folks are ready for feedback on how to improve the editor, its cool stuff ...
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Wed Mar 30, 2005 12:51 pm    Post subject: Re: Material usage Reply with quote

Mille wrote:
Hel Delgine people

Maybe I'm doing something wrong - BUT, I open the material editor to add textures to the floor category for example, then when closing Delgine (exit) and start again the textures I added to the floor category is gone - that is, I have to go into the material editor again and add them.

I was expecting Delgine to save my material settings in some *.cfg file and read that file at startup. Mayby I'm doing something wrong ?

regards
Tom


DeleD uses default.dmf (DeleD Material File) to store the default materials. You can change this DMF in DeleD PRO using the Material Editor, but this functionality is not implemented in DeleD LITE. Of course, you could simply add your textures to the scene and save to an empty DMF file. Then start your new scenes by loading that blank DMF file. Smile
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Mille
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Joined: 21 Mar 2005
Posts: 35
Location: Denmark

PostPosted: Wed Mar 30, 2005 2:05 pm    Post subject: Reply with quote

Nice, thanks ...
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Mar 30, 2005 2:52 pm    Post subject: Reply with quote

Just wanted to add: that screenshot with the normal maps looks really (really!) cool! You've got to show us bigger screenshots Very Happy
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Mille
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Joined: 21 Mar 2005
Posts: 35
Location: Denmark

PostPosted: Wed Mar 30, 2005 4:04 pm    Post subject: Reply with quote

he he, big shots are to come - I really like the *.dmf format its easy and yet powerfull in my opinion.

Hopefully a scene demo I'm working on at the moment with normal maps and real-time shadow maps will show that I'm right Smile ... hell with cool textures it will look a bit like Doom3!
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Mille
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Joined: 21 Mar 2005
Posts: 35
Location: Denmark

PostPosted: Wed Mar 30, 2005 4:09 pm    Post subject: Reply with quote

Btw, thanks Paul-Jan for your nice feedback Smile
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