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b3d importer bug
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cmoibenlepro
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Joined: 14 Aug 2004
Posts: 26

PostPosted: Wed Mar 30, 2005 12:20 am    Post subject: b3d importer bug Reply with quote

I tested the b3d importer. It works good, the geometry and textures are imported correctly...

But if there is a lightmap in the b3d file (in this case the lightmap was done with slimshady 0.3), it is not imported correctly.
Here is a screenshot:

Check behind the columns, the shadows are not correct...

I use DeleD 1.1 Lite
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Mar 30, 2005 11:05 am    Post subject: Reply with quote

Thanks for testing this out! I am not surprised there are some bugs left there as
a) we've had hardly any feedback on the b3D importer so far and
b) I had no multi-layer B3D files availble to test with when I developed the importer.

Would it be possible to send me the B3D file (including the textures and lightmap) so I have a live-and-ready debug case to work with? You can reach me at paul [at] delgine [dot] com. Thanks a lot!

(Just for the record, I do think importing lightmapped B3D files into DeleD Lite is part of some mighty strange toolchain Wink)
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cmoibenlepro
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Joined: 14 Aug 2004
Posts: 26

PostPosted: Wed Mar 30, 2005 2:02 pm    Post subject: Reply with quote

It's sent.

BTW, I just wanted to test b3d import. Anyway, the lightmapper that I used, Slimshady, is not as good as DeleD Pro (no directional lights, no spots, less quality...) so it won't compete with.
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Paul-Jan
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Location: Lage Zwaluwe

PostPosted: Wed Mar 30, 2005 3:04 pm    Post subject: Reply with quote

Thanks, I got the files and I'll take a look at them in a minute!

Also thanks for the info on SlimShady, I glanced at the homepage but haven't had time to try it out yet (as it is I don't have any of the tools from it's intended toolchain installed).
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cmoibenlepro
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Joined: 14 Aug 2004
Posts: 26

PostPosted: Wed Mar 30, 2005 7:58 pm    Post subject: Reply with quote

Quote:
Thanks, I got the files and I'll take a look at them in a minute!


cool! I hope you fix it. Very Happy
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Paul-Jan
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Joined: 08 Aug 2004
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Location: Lage Zwaluwe

PostPosted: Wed Mar 30, 2005 9:05 pm    Post subject: Reply with quote

I am having a hard problem pinpointing the exact problem beyond 'something is wrong with the u,v coordinates', so I added black lines to the lightmap to help with the visualisation. If you look at http://www.delgine.com/images/misc/importerBug1.jpg , you'll see the lines have gone all screwy (they show up as straight lines in Blitz).

Still haven't been able to actually fix it, but I think I might've got it now. I'll keep on it, and let you know how things go.

Thanks again for pointing this out!


Last edited by Paul-Jan on Thu Mar 31, 2005 8:03 am; edited 1 time in total
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cmoibenlepro
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Joined: 14 Aug 2004
Posts: 26

PostPosted: Thu Mar 31, 2005 2:37 am    Post subject: Reply with quote

Quote:
Still haven't been able to actually fix it, but I think I might've got it now. I'll keep on it, and let you know how things go.

Thanks again for pointing this out!

Cool! Continue your good work Very Happy

But I can't see your screenshot...
Quote:

Not Found
The requested URL /images/misc/importerBug1.jpg, was not found on this server.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Thu Mar 31, 2005 6:53 am    Post subject: Reply with quote

Remove the comma behind the filename to see the picture. Wink
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Paul-Jan
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PostPosted: Thu Mar 31, 2005 8:02 am    Post subject: Reply with quote

*OUCH* d*mn phpbb autoparser Very Happy

Fixed the link...
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cmoibenlepro
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Joined: 14 Aug 2004
Posts: 26

PostPosted: Thu Mar 31, 2005 3:28 pm    Post subject: Reply with quote

Ok nice, now I can see the picture. Smile

Whoa! This line are very screwy Shocked Very strange... It look difficult to solve...
I hope you will fix it. Good luck!
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cmoibenlepro
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PostPosted: Wed Apr 06, 2005 1:34 pm    Post subject: Reply with quote

So how's the work going?
Did you find the bug?
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Paul-Jan
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PostPosted: Wed Apr 06, 2005 2:17 pm    Post subject: Reply with quote

Not yet, working on other bugs as well that have a slightly higher priority. Little time, lots to debug, that kinda stuff Very Happy
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cmoibenlepro
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PostPosted: Thu Apr 07, 2005 1:00 am    Post subject: Reply with quote

OK! Very Happy
I didn't want to bother you... Don't worry, I will be patient. Smile

BTW, good luck for solving your other prioritary bug fixes. Razz
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Paul-Jan
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Location: Lage Zwaluwe

PostPosted: Wed Apr 13, 2005 4:01 pm    Post subject: Reply with quote

It took me a while, but I finally fixed this one: there was a serious precision bug in the way I passed the u,v coordinates back to delphi. As the base texture layer (walls, floors, ceiling, etc) has pretty big texture coordinates (like it usually does), it wasn't noticable there, but with the high-precision lightmap texture it messed up the alignment pretty bad.

Thanks again for reporting this issue, a new-and-improved version is now available in the download section Very Happy
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cmoibenlepro
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Joined: 14 Aug 2004
Posts: 26

PostPosted: Thu Apr 14, 2005 12:14 am    Post subject: Reply with quote

Yeah a new version! Very Happy Great!
I must have been tough to find such precision bug. You do a great job Very Happy

The exporter seems to work perfectly.
But unfortunatly the importer don't work for me Sad
I copied the new ImportB3D.DLL file to the plugin folder, but now I can't even see it in the plugins menu... ExportB3D works but Import doesn't at all...
And it's not the fault of DeleD, because I tried to re-install the old version of the importer and it still works... Question
ImportB3D.dll isn't also shown in the log file or the plugin information window...
I tried to re-install DeleD and it still doesn't work.
I don't understand.

Does your new version is for deledPRO only? Because you didn't tell it. I use Lite.
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