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Changing the ambient color of the lightmap

 
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Henry00
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Joined: 27 Apr 2013
Posts: 22
Location: Germany

PostPosted: Sun May 12, 2013 7:33 pm    Post subject: Changing the ambient color of the lightmap Reply with quote

Basically instead of the darkest color "grey" in the lightmap I would love to have pure black making everything so dark you can't see anything (which is great if you don't like your own work)! Am I missing a setting?
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Henry00 ( de Jongh )
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1193
Location: Wilts England

PostPosted: Mon May 13, 2013 7:34 am    Post subject: Reply with quote

Have you tried setting the ambient light colour to black?

You can also apply a colour map to your meshes. Have a look at this tutorial, albeit it deals with 'glass' effects, you can see the colour map feature exposed towards the end.
http://www.delgine.com/forum/viewtopic.php?t=4393

If I'm not mistaken, rather than set the colour of an object, wouldn't setting the Alpha of the vertices to 0 'hide' the object?
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Henry00
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Joined: 27 Apr 2013
Posts: 22
Location: Germany

PostPosted: Mon May 13, 2013 8:10 am    Post subject: Reply with quote

I found what I had to do, the most important thing is the "Shadow Opacity" in the Scene Properties!
By setting it to 0 there will be no shadows and 100 will be pure black.


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