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DeleD Scene (.dxs) Default Material

 
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Henry00
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Joined: 27 Apr 2013
Posts: 22
Location: Germany

PostPosted: Mon May 13, 2013 8:47 am    Post subject: DeleD Scene (.dxs) Default Material Reply with quote

The default material won't always get its "used" set to true, as an example open the Mech.dxs and see for yourself:

<material id="0" name="system" used="false" lightmap="true" castShadows="true" receiveShadows="true">

Although it's clearly being used, that causes some importer issues when one relies on that flag to load textures.
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