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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Wed Feb 12, 2014 3:38 pm Post subject: Chapel |
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Something I've worked off and on the last days, sometimes for a few seconds then doing something else. It's relaxing to see it grow. Started to block out the tower just now. Let's see where it goes...
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Wed Feb 12, 2014 3:43 pm Post subject: |
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Looking good so far,I look forward to more progress shots .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Thu Feb 13, 2014 11:43 am Post subject: |
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granada wrote: |
Looking good so far,I look forward to more progress shots .
Dave |
Thanks Dave! It's a slow morning but i managed to get some work done on the tower and belfry. I'm not sure yet about the proportions of the tower so it might change. I mirrored the mesh for this screenshot tough, to get a better feel of the structure:
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Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
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Posted: Thu Feb 13, 2014 2:44 pm Post subject: |
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Now that's nice.
Ever get tired of doing churches and other medieval architecture? Ever thought of doing something more Sci-fi? |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Feb 13, 2014 5:05 pm Post subject: |
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Whoa, although I'd love to see sci-fi stuff, please don't stop creating these medieval architectural scenes - they're great! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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CC Member
Joined: 26 Nov 2010 Posts: 24 Location: Maine, U.S.A.
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Posted: Fri Feb 14, 2014 1:05 am Post subject: |
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I agree, It's looking really good. nice work. |
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Wed Feb 26, 2014 10:15 am Post subject: |
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Thanks for the replies guys! I've started to texture it, don't really like the way it's looking now. Needs more work!
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Feb 26, 2014 10:50 am Post subject: |
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If you don't like this, I'm really wondering what it'll look like when you're done with it. I already like this one very much right now! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Wed Feb 26, 2014 11:44 am Post subject: |
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Jeroen wrote: |
If you don't like this, I'm really wondering what it'll look like when you're done with it. I already like this one very much right now! |
I really love DeleD as a modeller tough I really rather use 3ds max for UV Mapping, for example DeleD UV rotation with textures which are not of the same dimensions (eg. 512 x 256) are totally screwed and blurred. An example:
Using a 1024 x 512 px DDS
The lower plane is the original orientation and UV mapping DeleD applies to my object, nothing is done.
The middle plane is the same as the lower plane, the only thing done is the rotation. As you can see it's blurry and stretched as hell and therefore unusable.
The upper plane is the way it should look after the rotation. However, it is very time consuming to fix every rotation by hand and DeleD's UV Editor has no snapping functionality... such stuff is much much MUCH easier for me in 3ds max. There i just rotate the UV map by 90 degrees and it's done. No re-scaling, moving around etc. |
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stressless Member
Joined: 05 Jul 2008 Posts: 288 Location: Netherlands, The
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Posted: Wed Feb 26, 2014 7:43 pm Post subject: |
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I also often bump my head when i'm working with texturing models in DeleD. But than again, if i think on how long it would take in (for example) 3DsMax.
Even tough often people make medieval stuff, i believe that as long as you don't just slap a texture on a flat surface, but really put some effort into it, the results stay awesome to look at.
Myself am currently making a small game for school, using DeleD for modeling seen the very VERY tight deadline.
Let us know about the development of you're models, i like it! |
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CC Member
Joined: 26 Nov 2010 Posts: 24 Location: Maine, U.S.A.
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Posted: Thu Feb 27, 2014 1:15 am Post subject: |
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I really like the way you set the lighting. Awesome. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Feb 28, 2014 12:39 pm Post subject: |
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Thanks for the example Nocturn! But I must confess I'm a little confused now, as it seems rotating the texture in DeleD 2.45 gives correct result.
Here's what I did:
- create a cube
- assign a material to it
- go to Face mode
- in the 3D view, select the upper face
- select the Rotate tool
- in its properties, type 90
- press OK
Is this what you do also? If not, can you give it a try? _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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