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darkhog Member
Joined: 02 Sep 2015 Posts: 11
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Posted: Wed Sep 02, 2015 11:05 am Post subject: FBX exporter? |
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Unity (the game engine, not Canonical's sorry excuse of an desktop environment) uses FBX internally to import meshes with all materials, etc. So it would make sense if DeleD could export to said format. The others Unity imports are dae (Collada) and obj. Obj doesn't save textures/mateerials, 100% sure of that and dunno about Collada. |
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stressless Member
Joined: 05 Jul 2008 Posts: 288 Location: Netherlands, The
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Posted: Wed Sep 02, 2015 4:55 pm Post subject: |
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There is no direct fbx export from DeleD, and (too bad) there wont be one coming either. The format 'fbx' is owned by Autodesk. And be honest, if mayor game engines use your format, you dont want to license the export possiblility to other 3d modeling programs, would you
So, direct FBX is only possible with autodesk software.
Now Unreal Engine 4 uses FBX the same way Unity does. And i have a very easy workflow.
- export as OBJ (make sure it exports textures in same folder).
- use the Autodesk FBX converter: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909
- convert the OBJ to FBX and let unity import it. DONE
The OBJ export of deled will export the textures as well, and the model keeps all references and coordinates. So there wont be any problems. Others have dont it before, i still do it.
Greetings. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Sep 02, 2015 5:03 pm Post subject: |
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DeleD Web Edition will export to OBJ too, so no worries there.
I have been looking for information about the FBX format but haven't found a clear description yet. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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