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CC Member
Joined: 26 Nov 2010 Posts: 24 Location: Maine, U.S.A.
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Posted: Sat Oct 31, 2015 9:35 pm Post subject: |
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Smokin It's my experience that DeleD starts getting a little pokey at 20,000 polys on my system. |
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John DeleD PRO user
Joined: 22 Dec 2008 Posts: 182 Location: Houston, TX
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Posted: Mon Nov 02, 2015 1:29 am Post subject: |
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It works! DeleD web edition OBJ importer test...
I used an Open Arena model (space marine). The artwork is not mine I just converted it from MD3 to OBJ with a tool that I am (still) trying to finish. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Nov 02, 2015 6:56 pm Post subject: |
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Seems your tool is doing a nice job there, John. Good job! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Wed Nov 04, 2015 9:19 am Post subject: |
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I grabbed some time and uploaded one of my scenes, which is just over 54k polys. I have much larger ones, but judging by not just the smooth way it uploaded and rendered this scene flawlessly, I may wait until textures show before using a bigger one.
This is so much more quality importer and very quick. Each view window is really fast rendering the model whilst moving, even very quickly.
Small point, it's now okay to post here and not the alpha forums? _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Nov 04, 2015 9:07 pm Post subject: |
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That's awesome, AWM - thanks for testing. I'm very glad to see you like the OBJ importer. A lot of work went into getting it to load smoothly so it's good to see that confirmed.
About the rendering: you will notice that if you have no selection, things run stunningly fast. You can have scenes with 150k+ polys easily. But if you select a huge object, things slow down fast. We're working hard to improve on that too.
And yeah, it's ok to show alpha pictures here. We're slowly moving towards a beta release, and I will announce that to a broader adience anyway. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Nov 08, 2015 2:09 pm Post subject: |
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Working on loading materials from OBJ files:
Again, not my model - I just found it on the net somewhere. Kudos to whoever made it!
I have some code cleaning to do before releasing this to the Alpha version of DeleD Web Edition. Getting there. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Mon Nov 09, 2015 4:46 pm Post subject: |
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Nice work jeroen,is there a feature list of the tools we have so far.Looks like i have some free time coming up .Also ,are you going to ad the short cut keys.
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Tue Nov 10, 2015 1:19 pm Post subject: |
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Maybe that's where a timeline or Gantt chart would come in handy. Not just as an indicator of the sheer number of things needed for a project like this, but to show where in the progress elements will appear. Useful for the hungry users and projects developers alike.
https://en.wikipedia.org/wiki/Gantt_chart
One good thing is, as this project isn't time sensitive it doesn't need to have a time scale to measure against, only show what is progressing and how it's linked to predecessors in the chain of development.
I used Project Management tools such as these for years, they can be applied to almost any project that requires 2 or more elements. An experienced user can apply all sorts of resources to these tools. For instance, if you borrow money to complete a project, it shows expenditure requirements and interest liabilities, and the consequences of any slippage in the timescale. Clearly not needed here, but can show which elements are required before another can be started. This not only would show the hungry users at what stage say Shortcut keys will be implemented in the chain of development, but also act as a reminder/lead for the developers.
If you wish, I can take on this task, and update a simple chart on the forums, if Jeroen has the time to give me some information, and update me on progress at intervals. _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Tue Nov 10, 2015 8:51 pm Post subject: |
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Sounds interesting AWM, and thank you for your offer to help out in this area.
However, I am hesitating to go this route. In software development, things like Agile / Scrum are the defacto standard way of working. In short, in comes down to having a backlog with things to develop over a longer time. This list is constantly updated and prioritized based on user feedback. The things with the highest priority get worked on in socalled sprints of, say 2 weeks, after which a new version of the software is released. It's a matter of delivering new releases quickly, receiving feedback, update priorities, deliver new release etc.
I have a backlog with the things I want to implement over time. I could put it online in a forum post and update it when needed + show what is worked on at the moment. That would not take that much of my time, while still showing you guys what is to be developed / worked on. How about that? _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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John DeleD PRO user
Joined: 22 Dec 2008 Posts: 182 Location: Houston, TX
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Posted: Fri Nov 13, 2015 4:11 am Post subject: |
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Jeroen wrote: |
I have a backlog with the things I want to implement over time. I could put it online in a forum post and update it when needed + show what is worked on at the moment. That would not take that much of my time, while still showing you guys what is to be developed / worked on. How about that? |
Yeah its an excellent model for working new projects. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sat Nov 14, 2015 8:19 pm Post subject: |
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The backlog has been put online at the alpha website. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sat Nov 14, 2015 8:49 pm Post subject: |
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Cool,maybe that's why I couldent get on there earlier 😀.
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sat Nov 14, 2015 9:14 pm Post subject: |
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Yeah, I've been releasing the new site and porting it to the new domain today, while setting up redirects as well. Are you able to visit alpha.deleddesigner.com now? _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sat Nov 14, 2015 9:40 pm Post subject: |
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Yep,everything ok 😀,
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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