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Execute Member
Joined: 30 Jan 2016 Posts: 5
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Posted: Sat Jan 30, 2016 11:41 pm Post subject: DeleD under Delphi Seattle |
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Hello there,
I've just tried to compile Deled under Seattle, and it works with very few changes
remove
- FastMM4
- frmScriptingMain
-SynEdit*.*
add "FormatSettings." before "DecimalSeparator"
in TfrmCreateEdit.CreatePrefabsGUI, add "* SizeOf(Char)" in GetMem()
in MZLib, ZLIB_VERSION : string {[10] }
OpenGL.pas, unit_DDSSupport, unit_PNGSupport, unit_XMLReader needs some AnsiChar/PAnsiChar
GR32 needs some units prefix to avoid functions collisions
And that's all !
Don't know if X64 is ok cause GR32 is an old 32bits version with a lot of inline ASM.
Paul
EDIT:
to compile for 64bits:
- remove PascalScript
- update GR32 to last release and add VER300 in GR32_Compiler.inc
- fix ReadVersionNumber because Log10(0) raise an exception (probably avoid under Win32 because of OpenGL initialisation) |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Jan 31, 2016 10:28 am Post subject: |
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Hey there Execute, and welcome to these forums!
That's excellent news! Are you planning to do some DeleD development? _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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Execute Member
Joined: 30 Jan 2016 Posts: 5
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Posted: Sun Jan 31, 2016 1:23 pm Post subject: |
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Hi Jeroen,
yes I'll play with your code and give you any notable feedback
if you create a new branch on SF I can upload the changes I've made.
this is my profil on SF
http://sourceforge.net/u/tothpaul/
Paul |
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