Delgine 3D Tools & Content DeleD Community Edition
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Tutorial: Lightmapping in DeleD Lite
Goto page Previous  1, 2
 
Post new topic   Reply to topic    DeleD Community Edition Forum Index -> DeleD Tutorials
View previous topic :: View next topic  
Author Message
Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3064
Location: Lage Zwaluwe

PostPosted: Sat Feb 24, 2007 10:51 pm    Post subject: Reply with quote

Hi there, Smile

The reason why the DeleD doesn't do it that way, is because it's a very specific (and not too efficient) solution for lightmapping that is only supported by Darkbasic. Since the .dbo file format supports lightmaps (and is hopefully rendered without using multiple passes), we never saw a reason to implement the export-each-layer-to-a-separate-.x-file functionality.

The .dbo exporter should work just fine with DeleD LITE. If it didn't work for you, you must have stumbled upon a bug: please report it in the plugin section, and hopefully the author (Salvatore Russo) can pick it up, or somebody else might give you some pointers on how to get things up and running!

DeleD PRO has better lightmapping functionality than DeleD LITE, but none of our plugins requires DeleD PRO. By all means, do stick with LITE as long as it's enough for your needs!

Hope that helps,
Paul-Jan
Back to top
View user's profile Send private message Visit poster's website
xtie
Member


Joined: 18 Sep 2016
Posts: 2

PostPosted: Sun Sep 18, 2016 3:51 am    Post subject: Reply with quote

I would like to know if it's possible to change the shadow color instead of black. I can only change the ambient light color
Back to top
View user's profile Send private message
Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3064
Location: Lage Zwaluwe

PostPosted: Sun Sep 18, 2016 6:24 pm    Post subject: Reply with quote

The DeleD Lightmapper lighting model makes that a bit hard. Shadows (i.e. "areas where there is no light") are always grey (intensity determined by the Shadow opacity. The Ambient Color is applied as a filter (multiplication) at the end of the lighting stage, in stead of the more common approach of adding it as a base light.

In effect, the best way to get shadows with a particular color is to add extra filler lights in the particular color. Or, as an alternative, get enough people that want the lighting model changed and have some of the contributors modify the source code.
Back to top
View user's profile Send private message Visit poster's website
xtie
Member


Joined: 18 Sep 2016
Posts: 2

PostPosted: Wed Sep 21, 2016 8:58 pm    Post subject: Reply with quote

Ok thanks Paul Jan.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    DeleD Community Edition Forum Index -> DeleD Tutorials All times are GMT
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum