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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Mon Apr 04, 2005 9:25 am Post subject: |
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Hi All,
I'm ready to release DMFLoader version 1.2 with water loading included.
Here you are a screenshot:
I'll upload tomorrow (at least I think).
Bye |
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condrula Member
Joined: 07 Oct 2004 Posts: 62 Location: Rome, Italy
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Posted: Mon Apr 04, 2005 9:44 am Post subject: |
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nice work
as the dynamic light now can we include water directly from deled? |
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Tue Apr 05, 2005 10:29 am Post subject: |
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Hi guys,
As promised I've updated DMFLoader code to version 1.2 and now you can use water from within DeleD.
You can download DMFLoader [2100KB] binaries from http://www.ilbuzzo.net/downloads/DMFLoader.zip.
It contains:
-DMFLoader.exe : standard DMFLoader sample
-Irrlicht.dll : Irrlicht 0.9 core dll with DX9 and DX8 included
-d3dx8.dll : a library necessary to use some dx8 functions
-d3dx9.dll : a library necessary to use some dx9 functions
-DMFLoaderNewton.exe : a simple physics tech demo based on Newton
-Newton.dll : Newton core library
-sample.dmf : a DMF sample file
-cube1.dmf : a simple cube used in physics demo
You can download DMFLoaderSDK [101KB] from http://www.ilbuzzo.net/downloads/DMFLoaderSDK.zip.
It contains:
-dmfsuport.h : a support library used created by me
-CDMFLoader.h : main header of CDMFLoader class
-CDMFLoader.cpp : CDMFLoader class
-main.cpp : a main sample code
-example.dev : a sample Dev-Cpp 4.9.9.2 project
-ReadMe.txt : basic infos
-changelog.txt : version changes
-DMFLoader.chm : main help guide
-DMFLoader.chi : main help index
-sample.dmf : a DMF sample file
With this version I created a unique code usable with Visual C++ and MinGW, so Visual C++ users won't have troubles in using it.
I've also added the possibility to load a water plane from within DeleD specifing some features (wave height etc....).
Give a look to help file for more infos.
I've also added to binaries a simple physics demo using Newton and a wrapper for Irrlicht.
In a little they will updated on DeleD site too.
Bye |
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EricTheAnteater Member
Joined: 10 Feb 2005 Posts: 8
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Posted: Tue Apr 05, 2005 5:51 pm Post subject: About DMF Loader |
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What are the terms of the COCTLOADER.h thing? (Or where can I find it?) |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Tue Apr 05, 2005 7:50 pm Post subject: |
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Just updated the Plugins->Various section, so you can now download the latest version of this great stuff from this site as well. Go go Il Buzzo |
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Tue Apr 05, 2005 9:11 pm Post subject: |
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Hi All,
@EricTheAntEater
You can read COCTLoader terms in OCTLoader class developed by Murphy (give a look in Irrlicht forums).
But I've used this cause I've used some routines taken directly by that code (just indices routines and get face normals).
So if you use DMFLoader in your project (free or not) you must just provide that advice and authors just like me, Murphy etc... Or if you modiphy DMFLoader you can't claim it's your original software but a modiphied version due to me with some additions taken in COCTLoader and Quake3 Map loader.
It's not that bad |
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Fri May 20, 2005 12:25 pm Post subject: |
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Hi All,
From the next version of Irrlicht DMF Loader will be included directly in Irrlicht Core.
This morning Niko (Irrlicht developer) asked me the permission to do it.
So I think this is a good new for DeleD users!!!
I'll continue evolving my loader while DeleD continue is road to success .
Bye All |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri May 20, 2005 12:42 pm Post subject: |
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Hey, that's good news indeed! Keep up your good work, people are really appreciating it. |
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Thu May 26, 2005 12:42 pm Post subject: |
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Hi All,
Niko has just released Irrlicht 0.10.0 and.... from this version DMF loader will be included too, so now you can load file from within Irrlicht rendering engine without recompiling it or adding my external libs (note that not all functionalities added by me are included, for now you can just load the whole mesh with texture and note that you need DeleD 1.1+).
The only thing you need to do is :
Code: |
sceneManager->getMesh("yourfile.dmf"); |
and the game is done.
Bye All
(I'll recompile Irrlicht later and let you know something more) |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu May 26, 2005 1:04 pm Post subject: |
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Cool!
Quote: |
note that not all functionalities added by me are included |
That means your own code base is still useful to the DeleD users, right? |
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Thu May 26, 2005 1:14 pm Post subject: |
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Hi Paul-Jan,
You're right cause just loading of complete meshes (with textures and lightmaps) are done, but just as example my water loading feature is not implemented at the moment you need to use routines present in the SDK.
But on the other hand the basic user could have not the need to use those advanced functions (such as light loading, water loading and so on or could write his own).
I plan to modify some things as I have a little more time
Bye |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Wed Aug 24, 2005 2:44 pm Post subject: |
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The DMF loader incluced with Irrlicht doens't support material blendmode... does your code? |
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Thu Aug 25, 2005 6:33 pm Post subject: |
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Hi Guys,
I'm in Malta, so I'll give you a short answer.
Not for now, will be included in next Irrlicht version.
Bye All |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Fri Aug 26, 2005 7:07 pm Post subject: |
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*hehehe* reading this forum from Malta. Enjoy your stay, man! |
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Mon Aug 29, 2005 1:34 pm Post subject: |
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Hi All,
I've just returned home and I've noticed some news, first of all DeleD 1.32 release and second, Irrlicht 0.12.0 release...
Well, Irrlicht contains a new version of loader but it doesn't include alpha map support yet, while I'm thinking to include in Irrlicht 0.12.0, so I'll release a new indipendent version of this lib to support alpha map.
Anyway I'm just downloading DeleD 1.32 and Irrlicht 0.12.0 to operate needed mods...
Bye All |
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