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DBO export plugin for DeleD 0.90.
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G-Man
Member


Joined: 28 Jan 2005
Posts: 13

PostPosted: Tue Apr 12, 2005 2:49 am    Post subject: Reply with quote

Excellent work! Check out my post on the DarkBasic forum!

http://forum.thegamecreators.com/?m=forum_view&t=52018&b=1
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Tue Apr 12, 2005 8:12 pm    Post subject: Reply with quote

Yeah Il Buzzo, once again you're tha man Very Happy
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Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Mon Apr 18, 2005 2:23 am    Post subject: Reply with quote

Hi All,
As promised I've finished DBO exporter plugin, here you a screenshot:


And now you can download the complete plugin [130 KB] from my site:
http://www.ilbuzzo.net/downloads/DBOexporter.zip

Please read the included Readme.txtand contact me if you have some troubles.
I'll add now just a simple description extracted from readme.txt.

What this plugin do:
-Exports all geometry to DBO format.
-Exports all materials info to DBO format
(including blending modes, lightmaps and colors).
-Exports all UV coords.
-Copy needed textures in the same folder of .dbo file.

Usage:
Load or create your scene then load the plugin and choose
if you want to export everything or just selected objects.
You must choose if you want to export needed textures or
not and the name (internal to DBO) given to this scene.
At this point click OK and let the convertion begin.
After a first parsing pass you'll be asked (if there is
something to export) the name of .dbo file and the game
is done.

Bye All Wink
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Mon Apr 18, 2005 12:13 pm    Post subject: Reply with quote

Great work Il Buzzo,A big thanks from me Very Happy

dave
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Mon Apr 18, 2005 7:38 pm    Post subject: Reply with quote

And from me too, of course Very Happy Just put it online at our plugin download section!
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Warspawn
DeleD PRO user


Joined: 12 Apr 2005
Posts: 15
Location: Arizona

PostPosted: Tue Apr 19, 2005 12:54 am    Post subject: Reply with quote

You get my thanks as well! Awesome!
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hpesoj
DeleD PRO user


Joined: 16 Oct 2004
Posts: 184

PostPosted: Tue Apr 19, 2005 6:58 pm    Post subject: Reply with quote

Works most excellently for me Smile. A job very well done Il Buzzo! Time for me to buy DeleD Pro (soon) to get better lightmaps Razz. One request though. Please please please put in an export scale factor. My player is a dwarfed quite a bit at the moment by the 30 foot doorways Razz.
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Tue Apr 19, 2005 7:21 pm    Post subject: Reply with quote

Quote:
Please please please put in an export scale factor. My player is a dwarfed quite a bit at the moment by the 30 foot doorways
Laughing Laughing

dave
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8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580
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djblackdragon
Member


Joined: 24 Mar 2005
Posts: 31

PostPosted: Tue Apr 19, 2005 11:07 pm    Post subject: Reply with quote

I hate to say this but, when I run my program, I get to the black screen at the start, then all of a sudden it just stops compiling and go's back to DB. Any idea what this might be?
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Apr 20, 2005 6:17 am    Post subject: Reply with quote

Without wanting to ask the obvious question Wink, you are running DarkBasicPro 5.8 (or better)?
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Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Wed Apr 20, 2005 8:49 am    Post subject: Reply with quote

Hi All,
@Granada
As you wished I've just released DBOExporter release candidate 2, that includes a scaling factor.

Updated DBO Exporter to version 1.0 RC2 [139KB]


In this version I've just added a scaling factor to scale your whole mesh taking advantage of DBO format that let you define scaling values without touching mesh original data.
Scaling is done in real time whiloe loading the mesh by DBPro internals.
As usual you can download new version from:
http://www.ilbuzzo.net/downloads/DBOExporter.zip

Bye Wink

@djblackdragon
Make sure you're using DeleD 1.1, make sure you're using DarkBasic Pro upgrade 5.8 or this won't work (DarkBasic classic doesn't support DBO).
If this doesn't work be more precise on file exported and etc....
Note that some scenes can make troubles (give a look to ReadMe.txt), in these cases it's better you triangulate your mesh (I like centroid triangulation more but you'll obtain more polys).
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hpesoj
DeleD PRO user


Joined: 16 Oct 2004
Posts: 184

PostPosted: Wed Apr 20, 2005 3:33 pm    Post subject: Reply with quote

Cheers Buzzo, superb stuff.
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hpesoj
DeleD PRO user


Joined: 16 Oct 2004
Posts: 184

PostPosted: Thu Apr 21, 2005 7:38 am    Post subject: Reply with quote

The plugin seems to work great on un-lightmapped levels, but when you load in a lightmapped level, the collision geometry (I use Newton Wrapper for DBPro) seems to completely screw up. Also when I import the objects into my level editor, sometimes the program freezes, and files start getting deleted from my project folder. This is worrying, and it doesn't happen with un-lightmapped files, or .x files from DeleD or otherwise.

Also, you can't write '.' in the scale factor edit boxes.
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Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Thu Apr 21, 2005 8:21 am    Post subject: Reply with quote

Hi hopesoj,
Well, just start from scaling:
It's true you can't enter but I've solved yet this small problem I enabled that resource for numbers but I forgot it worked just for integers.I'll post a new solution.
The lightmap problem can be the following:
When you create a lightmapped level in DeleD some materials are added, and each material is used for a zone, so you can have a dbo object really big made of lot of syblings.
At this point the problem is not of DBPro that recognizes file, but your editor maybe mess up with a lot of syblings containing geometry for each part.
I have Newton wrapper but I haven't tested DBO with it, and more remember that lightmapped objects have more than 1 UV coords this maybe could be a problem.
Anyway I'll try Newton and let you know.
Bye Wink
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Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Thu Apr 21, 2005 8:45 am    Post subject: Reply with quote

Hi All,
I corrected the trouble signaled by hopesoj, but please mind that now you can enter everything in window, so you could obtain wrong results.
You can download this updated version as usual from :
http://www.ilbuzzo.net/downloads/DBOExporter.zip

It's just a small correction to resource file so no code changes, you can use the old file too minding that you can paste . in edit control once copied.
@Jeroen
Please could you update this current version on site?

Bye Wink
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