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Editing Absolute Properties of Objects

 
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colt527
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Joined: 09 Mar 2005
Posts: 9

PostPosted: Mon Apr 25, 2005 10:20 pm    Post subject: Editing Absolute Properties of Objects Reply with quote

Is there a way where I can set the real width, height, depth, etc of an object instead of translating it relative to where it is?
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Tue Apr 26, 2005 7:02 pm    Post subject: Reply with quote

You are talking two different concepts here: width, height and depth are SCALE properties, and if you hit the scale button you'll see 'absolute values' and 'percentages', with 'absolute values' the default selection so that pretty much allows you to set the absolute width, height and depth Very Happy

Now translation (MOVE) only works relative on relative coordinate, so I think this is what you are referring to. The reason why it works like that is that any non-trivial mesh has multiple coordinates, so "moving an object to a single absolute position" is not a properly defined action. Would you want to move the object centre to that position, the top-left, the bottom-right, what? Feel free to point us to any particular implementation you have in mind, and we'll see if we can implement it Smile
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colt527
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Joined: 09 Mar 2005
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PostPosted: Tue Apr 26, 2005 7:06 pm    Post subject: Reply with quote

What if under vertex mode, you can select the vertex you want to move and the center as an option and then have another move command, like a shift or something. That command would not only move that vertex to that point, but move all the other vertices with it. So, you can choose which point you want to move to that coordinate and it keeps the relative position of all the other points the same. Just a thought.
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Tue Apr 26, 2005 7:08 pm    Post subject: Reply with quote

Hmmm interesting concept. I'll put this on the todolist (and discuss things through with Jeroen). Thanks for suggesting it! Smile
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