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I'm done
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handless
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Joined: 11 Jan 2005
Posts: 274

PostPosted: Sat Apr 30, 2005 1:06 am    Post subject: Reply with quote

Buy a new computer. Wink
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manleystanley
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Joined: 12 Apr 2005
Posts: 53

PostPosted: Sat Apr 30, 2005 2:08 am    Post subject: Reply with quote

That's a rather curious responce. Yes I would like a new comp; this Yugo of a Gateway is fairly inadaquit for my needs, But what has that got to do with this thread?

I'm sure there are quite a few of you that can understand my frustration. I'm that close to being able to work these tracks, but ether I get the .x right with no textures, or a .x with textures,that I can't use. I swair I spend more time trying to get things to work then I do actually getting any thing done.
Oh, and what am I doing. this


This is the completed Brno racway. It is now Rural Route B{rno}. I've done all the textures; well those aren't mine on the bike. The back ground and sky are Terragen, most of the textures are Genetica2 Pro beta. No I didn't model the race way, I realy can't model anything in the collision model, but I could model or mod anything else. I would like to have set the slope/hills back a bit further from the track, and blended it with the back ground. But I can't till I get things to cooperate.
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handless
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Joined: 11 Jan 2005
Posts: 274

PostPosted: Sat Apr 30, 2005 2:28 am    Post subject: Reply with quote

Quote:
But what has that got to do with this thread?


manleystanley wrote:
This is getting so frustrating then even pigheaded me is about to give up on it. I down loaded DeleD to get away from all the conversions to get a dk4edit .x into a modeling program, then from there to x2dk4. But it seems to get it to work now I'm right back to doing several conversions, and am back to the same problem, losing info in all the conversions.
Right now my work flow is dk4edit to deep explorer to DeleD to deep explorer to directx edit to x2dk4. But I still get a directx 787 error. Sad

It would be nice if this http://www.gp500store.co.uk/modules/mydownloads/viewcat.php?cid=7 dk4 file converter could be used to make a import/export plugin. It would be so nice if I could just go from the dk4 to a .x ready for xtodk4. Note: you may have to regester to down load.


Quote:
I swair I spend more time trying to get things to work then I do actually getting any thing done.


Seems like you could use a new one.. No more hassles means more productivity, and a lot less stress....
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manleystanley
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Joined: 12 Apr 2005
Posts: 53

PostPosted: Sat Apr 30, 2005 11:56 am    Post subject: Reply with quote

hmmm, the problem isn't the computer. The problem is DeleD exports a .x with no frames, programs the require the .x to have frames wont render a DeleD .x.
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Jeroen
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Joined: 07 Aug 2004
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PostPosted: Sat Apr 30, 2005 1:17 pm    Post subject: Reply with quote

It is not logical for DeleD to export with frames because DeleD does not support animation (and most likely won't either). As it is perfectly possible to save .x files without frames, you could also look at it the other way around: the problem is with the other programs not being able to read .x files that don't have frames. Smile
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manleystanley
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PostPosted: Sat Apr 30, 2005 2:13 pm    Post subject: Reply with quote

Which is every one I have. And I'm not refering to animation. This is what I'm talking about


No I'm not tring infer anything Laughing That's the .x for the Assen track, it's just the one I'm working on now so I already had the .x open..
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manleystanley
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PostPosted: Sun May 01, 2005 12:47 pm    Post subject: Reply with quote

Well folks i guess I'm done with DeleD. When I first downloaded it, it seemed like the tool for the job. The fact that it had a very straight forword, logical inerface, as-well-as being able to open a dk4edit .x and render the associated textures, got me realy hyped that I had found my modeling tool. But after working with it I see that it is not. It seems that without some sort of conversion the only cg program on my computer that will open and display a DeleD .x is DeleD. I found DeleD because I was looking for a program that would import/export a .x so I wouldn't have to go through all the conversions to work a model, and yet I find myself right back to doing as many conversions to have a usable .x. I suggested a simple one step solution to my problem, and was met with obsurdety. One person seems to think that getting a new computer will get DeleD to save .x's with frames. Another semms to think that the problem is not with DeleD but every other program on my comp.

Oh, well. Off to search for a tool that will do the job.
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Jeroen
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PostPosted: Sun May 01, 2005 2:17 pm    Post subject: Reply with quote

I'm sorry to hear you're leaving DeleD. Sad

Quote:
I suggested a simple one step solution to my problem, and was met with obsurdety. One person seems to think that getting a new computer will get DeleD to save .x's with frames. Another semms to think that the problem is not with DeleD but every other program on my comp.


Although your suggestion was creative, it is simply not logical to write frames to DeleD .x files, as I tried to explain. I still think the problem is with other programs not being able to read .x files which do not contain frames. I'm reluctant to write code simply because other programs are having difficulties reading a perfectly legit .x file.

If DeleD ever is going to support animation, the .x exporter will export with frames, of course. Maybe it'll be the right tool for you then, hope to see you back someday. Smile
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manleystanley
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PostPosted: Sun May 01, 2005 3:53 pm    Post subject: Reply with quote

I hope you don't mind a bit of good natured arguementetiveness. I am rather stuborn and ; even though I may say it, i don't give up that easily. I have learned that persistence usually pays off.
I'm still confused with why, when I run the dk4edit .x through deep explorer, then open it and save with DeleD, I get a usable .x. Shocked

And I also don't understand the animation thing. I'm not doing animations, the object is not animated. I don't do animations; i've tried but I'm not there yet Laughing . And I don't want a modeling prog that does them; I hate having all thoughs funtions that I'm not going to use in my way. I think the confusion I'm having here is you say frame and animation, and I think frames of animation. I'm saying frame as in picture frame. So I need my meshes framed so that the other programs can appreciate them. Very Happy

What's not logical is limiting the number of post production programs the can use the DeleD .x. The more programs that can use the DeleD .x the more people there will be using DeleD Wink
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Jeroen
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PostPosted: Sun May 01, 2005 5:14 pm    Post subject: Reply with quote

You want a discussion, let's bring it on! Laughing Seriously though, I'm always in for a discussion.

manleystanley wrote:
And I also don't understand the animation thing. I'm not doing animations, the object is not animated. I don't do animations; i've tried but I'm not there yet Laughing . And I don't want a modeling prog that does them; I hate having all thoughs funtions that I'm not going to use in my way. I think the confusion I'm having here is you say frame and animation, and I think frames of animation. I'm saying frame as in picture frame. So I need my meshes framed so that the other programs can appreciate them. Very Happy


The way I see it, frame-tags in .x are used to store animations. If you only want a static mesh, then you don't need frame-tags in your .x. So DeleD isn't using them. Other programs should be able to read such files perfectly. If we, as DeleD developers, have to take flaws of other programs into account, we would never get any work done. Wink I'm also having a hard time believing that no other program out there can read DeleD .x files. Is that what you're saying? Fact is that DeleD's popularity grew a lot when we started supporting .x so we must be doing something right. Razz
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Paul-Jan
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Joined: 08 Aug 2004
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PostPosted: Sun May 01, 2005 6:47 pm    Post subject: Reply with quote

Microsoft kinda agrees on Jeroen's definition of frames in .X files I'm affraid Very Happy

Quote:

"It seems that without some sort of conversion the only cg program on my computer that will open and display a DeleD .x is DeleD"


I kinda lost track of the discussion, but what CG programs you are you referring to? We are more than willing to adapt our output to popular tools, probably even if it requires a slight deviation of a more correct file format standard.
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manleystanley
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PostPosted: Mon May 02, 2005 2:01 am    Post subject: Reply with quote

No need. I desided turn my head in a different direction. I wanted to figure out why, when I run the dk4edit .x through Deep ex first, it's fine. I compaired the 2 .x's side by side and had read over them several times before I spoted what the difference was. And what was it?
A 1. Yes Deep ex was simple puting a 1 at the end of the mesh name. So, I took the .x from dk4edit and put in the 1. I simply changed "mesh sky" to "mesh sky1". Now it's fine, everything reads it.. Rolling Eyes

Guess I'll have to apologize for my myopic stuborness. I am working spacificly with .x's converted from game dk4s, and then having to convert back. It's not an easy thing trying to work with 5 year old game that has only recently been opened.

Although I do still need Frames for x2dk4. Wink
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Jeroen
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PostPosted: Mon May 02, 2005 7:42 am    Post subject: Reply with quote

That's really weird. Why would it work with a 1 character and not without? I'm not aware of any naming conventions in .x except that texturefiles must not start with a digit. Anyone?
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manleystanley
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PostPosted: Mon May 02, 2005 11:28 am    Post subject: Reply with quote

Hmm, my comp training is to old to do much good. I've got an example of what I'm talking about below. I the top right example there is an extra braket. It is a set, closed at the end of the mesh, wouldn't that isolate it?

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manleystanley
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PostPosted: Tue May 03, 2005 12:05 pm    Post subject: Reply with quote

Working on a track file and I need to do the same thing. I have to add a 1 to the frame name of each object; 490 Crying or Very sad . I need to re-evaluate.
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