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Chris
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Joined: 08 Aug 2004
Posts: 161
Location: UK

PostPosted: Wed Sep 01, 2004 10:18 am    Post subject: Reply with quote

I could have a play with .x files with normals in DBpro for you.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Wed Sep 01, 2004 6:33 pm    Post subject: Reply with quote

Chris wrote:
I could have a play with .x files with normals in DBpro for you.


Thanks, email sent to you. Smile
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Chris
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Joined: 08 Aug 2004
Posts: 161
Location: UK

PostPosted: Wed Sep 01, 2004 6:42 pm    Post subject: Reply with quote

Right I've got it, I'll take a break from sorting out a possible MOOD demo and take a look at this for you.
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dirkk
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Joined: 09 Aug 2004
Posts: 238
Location: Germany

PostPosted: Wed Sep 01, 2004 6:51 pm    Post subject: Reply with quote

yeah, right, make him feel bad Smile. Just kidding, obviously.
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Il Buzzo
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Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Wed Sep 01, 2004 7:23 pm    Post subject: csm and map formats Reply with quote

Hi Jeroen,
I'm thinking (owing to the fact I own a complete licensed version of CSHOP, bought before to know DeleD Crying or Very sad ) of a csm importer and exporter.
I think I can create one in not a lot of time, (I'm trying), and I've used Valve Hammer Before, so I also could try with map format (cshop exports it).
If none has tried yet, I could Very Happy
What do you think?
Bye
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
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PostPosted: Wed Sep 01, 2004 7:25 pm    Post subject: Reply with quote

The more importers and exporters we can create, the better. So yeah, please give it a try! I am most interested in the .map format but if you want to try .csm first, go ahead. Very Happy

Keep us posted! Smile
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Wed Sep 01, 2004 7:35 pm    Post subject: Reply with quote

Sounds cool to me Cool

dave
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dirkk
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Joined: 09 Aug 2004
Posts: 238
Location: Germany

PostPosted: Wed Sep 01, 2004 7:40 pm    Post subject: Reply with quote

Il Buzzo,

can I talk you into cooperating on creating a plugin for the .map format?

Don't get me wrong, but is there really a need for a .csm importer/exporter? I own CShop too, and though I really appreciate Halo's work, I get along way better with DeleD which (did I mention it?) is free! The prefab maker that comes with CShop can import .X files to CShop; CShop itself can export to .X. Why support the CSM format?

There are thousands of people using the .map format the one way or the other, this does not match the CShop community. The whole Torque community for example is thirsting for an editor like DeleD, able to handle this.

What do you think?
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Chris
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Joined: 08 Aug 2004
Posts: 161
Location: UK

PostPosted: Wed Sep 01, 2004 7:58 pm    Post subject: Reply with quote

Well I've given it a go, took a while, my PC isn't very happy at the moment.

Normalization Off http://minionandgod.telefragged.com/images/NormOff.jpg

Normalization On http://minionandgod.telefragged.com/images/NormOn.jpg

You can see a difference, it's not great but still. I only used the default light that DBP creates.
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Jeroen
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PostPosted: Wed Sep 01, 2004 8:17 pm    Post subject: Reply with quote

Thanks for testing. Smile

The differences are not that great indeed. It seems that DBPro calculates its own normals if it doesn't find them in the .x file, is that correct?
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Chris
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Joined: 08 Aug 2004
Posts: 161
Location: UK

PostPosted: Wed Sep 01, 2004 8:23 pm    Post subject: Reply with quote

I'm not sure how DBPro does normals I can try to find out if you wish, although it'll have to wait till tomorrow, I start school again tomorrow and want a good nights sleep, so I wont be coding till past 1 in the morning today Very Happy
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svs
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Joined: 13 Aug 2004
Posts: 14

PostPosted: Thu Sep 02, 2004 12:28 pm    Post subject: Reply with quote

Jeroen wrote:
I have added normals to the .X export function but I need it tested. Is there anyone out there who can test this for me (e.g in DarkBasic/Blitzbasic/your own engine)? Let me know and i'll send you a few .X files with normals.


what are normals? Question

i have darkbasic i will be happy to help test but i need to know what i'm testing.
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Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Thu Sep 02, 2004 12:55 pm    Post subject: Reply with quote

Hi Dirkk,
You're right, let's try with map exporter first.
I'll be glad to cooperate to this project, I'm looking at .map format definition right now, so the principal troubles will be:

-map objects (entities) are defined by planes intersections (conversion routines needed)
-you must compress textures to wad files (to export from DeleD) or extract them from wads to create a texture pack (and so importing to DeleD).

I think that the first thing to do is creating a conversion routine from .map entity to DeleD Object no matter of UV coordinates and then proceed upgrading until final version.
So at this point maybe we can start a new thread in Plugins forum.
What do you think about it?
Bye Very Happy
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dirkk
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Joined: 09 Aug 2004
Posts: 238
Location: Germany

PostPosted: Thu Sep 02, 2004 4:21 pm    Post subject: Reply with quote

Hi,

great thing!

- I wouldn't care too much about the WAD format because there are a lot of converters out there. If we find out that people need something like that, we can still do this afterwards. I would give it a low prio; let's deal with a bunch of textures in a folder first, which is basically what a texturepack is.
Quote:

I think that the first thing to do is creating a conversion routine from .map entity to DeleD Object no matter of UV coordinates and then proceed upgrading until final version.

Absolutely.

Let's start a thread. I will give some easy examples of the MAP file format there and post the references to the specs.
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Jeroen
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Posts: 5332
Location: The Netherlands

PostPosted: Thu Sep 02, 2004 7:18 pm    Post subject: Reply with quote

Very nice, it's good to see you guys are giving the MAP format a shot! Keep us posted in a seperate thread and of course, when finished, I'd be more than happy to distribute it on the Delgine site. Smile
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