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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Tue May 17, 2005 6:43 pm Post subject: Detail |
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Put in a few details,trying to liven it up a bit
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Chris Member
Joined: 08 Aug 2004 Posts: 161 Location: UK
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Posted: Tue May 17, 2005 7:03 pm Post subject: |
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Very nice, I think scenes look much more real when they have objects in them.
Could do with some AA though, just an idea could you turn AA on in your graphics cards setup, may work with DeleD. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Wed May 18, 2005 11:09 am Post subject: |
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Totally agree with Chris, the details make it come alive. Really like the door texture, it stands out a little giving the whole thing a 'game-like' atmosphere. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Thu May 19, 2005 6:08 pm Post subject: |
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Bit of detail into the main floor
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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khris Member
Joined: 08 Aug 2004 Posts: 55 Location: norwich, england
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Posted: Thu May 19, 2005 7:43 pm Post subject: |
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now that is good stuff. I like the detail with the floor gratings. Keep this technique up, if you progress like you've done since joining this community, you're going to end up producing some professional quality levels. it definately gives the player something to look at when running around those corridors.
with all those pipes running through the level, maybe you could make one of the rooms into a generator/turbine room as a form of landmark or centrepiece for the level. That should befun to fill out. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Fri May 20, 2005 6:51 am Post subject: |
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with all those pipes running through the level, maybe you could make one of the rooms into a generator/turbine room as a form of landmark or centrepiece for the level. That should befun to fill out. |
Played with this when i got home this morning,time for bed now
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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khris Member
Joined: 08 Aug 2004 Posts: 55 Location: norwich, england
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Posted: Fri May 20, 2005 4:55 pm Post subject: |
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Damn, now thats a nicely filled out room there. Looking really good now dave, those turbines would give nice nooks for item/enemy placement. Just thinking now what other forms of room/area could you find in an installation like this...any ideas?
by the way dave, whats the polycount on this so far? |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Fri May 20, 2005 5:25 pm Post subject: |
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Thanks Khris,its been fun working on this.The poly count is 11540 & thats the lowest i can get it.
A pic of the whole level
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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khris Member
Joined: 08 Aug 2004 Posts: 55 Location: norwich, england
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Posted: Fri May 20, 2005 5:46 pm Post subject: |
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"Thanks Khris,its been fun working on this.The poly count is 11540 Sad & thats the lowest i can get it. "
You do know thats not a BAD thing? 11,000 polys is probably good for a level that size, with all that detail anyway. If those pipes i saw in the "generator room" are the prefabs off deled then they do have some wasted polys but i really shouldnt worry bout that. Im sure it would run nicely in engine if theres anyone out there willing to volunteer.
Keep it up dave anyway, it looks good, as always. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Fri May 20, 2005 5:56 pm Post subject: |
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Quote: |
If those pipes i saw in the "generator room" are the prefabs off deled then they do have some wasted polys |
Yea i allready went through them and deleted all the unwanted polys
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Fri May 20, 2005 6:19 pm Post subject: |
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With a modern machine, anything below 20.000 polies can be easily pushed through at full framerate (if you keep the amount of textures sane, lots of stateswitches are baaaad), without any form of culling (kd-tree/bsp/octree/frutrum/whatever). So that leaves what... 8000+ polygons for moving entities? That should work |
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