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access violation with prefabs

 
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_frodenius
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Joined: 22 May 2005
Posts: 5
Location: germany

PostPosted: Sun May 22, 2005 7:35 pm    Post subject: access violation with prefabs Reply with quote

hi
i tried deled from a cover-cd of a polish game magazine but it was only a 0.8 so i downloaded the new one (1.21). but as i wanted to place a few new prefabs it crashed because of an access violation on address 0000000....

i have a celeron 1300 with an integrated graphics chip (i know...) on a KLE133 board...
running win xp only with opengl 1.1 but also with dx 9.1
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sun May 22, 2005 7:44 pm    Post subject: Reply with quote

Hi there and welcome! Smile

Are you using prefabs made with 0.8 on the new 1.21 version?

Btw, what was the name of that polish magazine and which issue was it (which month)?
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sun May 22, 2005 8:32 pm    Post subject: Reply with quote

Quote:
Btw, what was the name of that polish magazine and which issue was it (which month)?

Hope you can help here,jeroen is trying to collect these mags Wink
dave
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_frodenius
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Joined: 22 May 2005
Posts: 5
Location: germany

PostPosted: Mon May 23, 2005 7:53 pm    Post subject: Reply with quote

well didnt i set the "new" bold? Wink
the name of the magazine is "software 2.0" [url]http:://www.software20.org[/url] and i bought a special edition about game programming.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon May 23, 2005 8:03 pm    Post subject: Reply with quote

Well, you could have made some new prefabs with the 0.8 version and tried to load them in 1.21 which could fail. They would still be new prefabs... Wink

But as I understand it, you've made new prefabs in 1.21 and when you try to use them, DeleD crashes. Correct? I've tested this in my current dev-version (1.22) and all works fine. We'll investigate and keep you posted here!
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_frodenius
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Joined: 22 May 2005
Posts: 5
Location: germany

PostPosted: Mon May 23, 2005 8:17 pm    Post subject: Reply with quote

thats it! and it also occurs with deleds own prefabs.
it crashes when i click on the list to get the preview.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon May 23, 2005 8:23 pm    Post subject: Reply with quote

Thank you. That last remark is really helpfull in our search to find the bug. We'll get back to you on this!
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louis
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Joined: 25 Mar 2005
Posts: 53

PostPosted: Mon May 23, 2005 9:28 pm    Post subject: Reply with quote

just a guess ..
is it possibly due to the textures used by the prefab not being in the right place ?
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_frodenius
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Joined: 22 May 2005
Posts: 5
Location: germany

PostPosted: Tue May 24, 2005 12:43 pm    Post subject: Reply with quote

well of course i used the search before i posted... there had already been something like that, and the solution was to put the default.dtp in the prefab-file.
(http://www.delgine.com/forum/viewtopic.php?t=38& )
but deled 1.21 doesnt have dtps so i tried to create some prefabs with the system-material but that didnt worked either.
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_frodenius
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Joined: 22 May 2005
Posts: 5
Location: germany

PostPosted: Tue May 24, 2005 12:50 pm    Post subject: Reply with quote

oh i just noticed that it all works fine in deled 0.8 Smile but that doesnt support the importers for .3ds and .x
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Tue May 24, 2005 1:15 pm    Post subject: Reply with quote

We're not sure yet but it might have something to do with the Prefab preview window which is using its own set of materials and has its own OpenGL rendering code... Maybe your graphics card isn't up to it (for example, having more than 4 openGL windows open at the same time). But that's guessing. The thing is: it works perfectly on my machine so its a weird problem!

Do other people experience the same problem with prefabs with v1.21?
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