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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Tue May 31, 2005 2:21 am Post subject: Text works |
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I decided to try out my new pro version today and checked out the 3d text.
Now bad.
Now if I could figure out how to color the lights different colors, and point them, this would look much better.
(currently, when I set the color for one light, they all take on the same color)
I like the font choices too. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Tue May 31, 2005 3:45 pm Post subject: |
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Hi there
Click on your light,then right click & go to properties
double click on daffuse or specular
Then select the color you want
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Tue May 31, 2005 6:54 pm Post subject: |
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Love the fact that you guys are using the text primitive, I very much enjoyed fooling around with it when we were developing it
Just so you know: Brian noticed us there is a slight bug in the text functionality, were some triangles of the top of some tall characters would go missing (only with certain fonts). We are looking into it. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Tue May 31, 2005 10:57 pm Post subject: |
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I tried changing the specular light color, it didn't seem to make any difference. I'll try defuse and see if it does what I need. Thanks for the short tut tho. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Back to top |
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