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Industry

 
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IndrekSnt
Member


Joined: 20 Apr 2005
Posts: 16
Location: Estonia

PostPosted: Fri Jun 03, 2005 6:26 am    Post subject: Industry Reply with quote

Hello, i have been experimenting with DeleD Lite for some time and came up with this:


Corridor, there should be a logo on the left, but i couldn't scale the UV coordinates of the logo and so i just left it out..


A wooden door at the end of the corridor


A view from the main platform


Some kind of water or oil pump (maybe a bit too dark).


A water or oil cleaner (DeleD screenshot menu's background can also be seen)

I didn't have any good textures, the textures are out of scale and lighting isn't very good but i still like the scene.. Rolling Eyes
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granada
Team member


Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Fri Jun 03, 2005 6:30 am    Post subject: Reply with quote

I like it very much Very Happy sort of moody feel about it (dripping water sound would be cool with a low humming sound in the background)
Nice one
dave
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Fri Jun 03, 2005 6:40 am    Post subject: Reply with quote

This looks very cool! Keep up the good work! Very Happy
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Fri Jun 03, 2005 9:31 pm    Post subject: Reply with quote

I like it too, very atmospheric!
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Jun 04, 2005 8:02 am    Post subject: Reply with quote

@ IndrekSnt: forgot to ask, mind if we use a picture of yours for our gallery? Cool
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Brian
DeleD PRO user


Joined: 24 Mar 2005
Posts: 98

PostPosted: Sat Jun 04, 2005 9:51 am    Post subject: Reply with quote

Hi IndrekSnt. Love the work, very well done.

Do not understand why you could not UV map your logo image?

May I suggest that you purchase Deled Pro. It offers much more creative solutions.

It would also be great to walk around your environment. You can do this by visiting,

http://www.pelicancrossing.com

Kind regards Brian
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Sindwiller
DeleD PRO user


Joined: 25 May 2005
Posts: 331
Location: Zürich. Switzerland

PostPosted: Sat Jun 04, 2005 11:05 am    Post subject: Reply with quote

Awesome!

mfg, Sindwiller
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IndrekSnt
Member


Joined: 20 Apr 2005
Posts: 16
Location: Estonia

PostPosted: Sat Jun 04, 2005 12:50 pm    Post subject: Nice Reply with quote

I think that i will update it and post some better screenshots for the gallery.. Smile

@Brian: DeleD Lite reports that UV scaling is not implemented via dialog. And i don't know how to scale the coordinates in other ways (i had to scale the logo-board to get the texture the right size).

Thank You..
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sat Jun 04, 2005 1:18 pm    Post subject: Reply with quote

This one should really go into the FAQ Smile

1. Select the object
2. Make sure AutoUV is off (object properties)
3. Go in to face mode
4. Select the face
5. Select move/scale editing options
6. Drag the mouse in the 2d views.

The dialog will be implemented as well, and (besides more advanced texture editing) we've also got some quick 'fit to surface' functionality planned.
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IndrekSnt
Member


Joined: 20 Apr 2005
Posts: 16
Location: Estonia

PostPosted: Sun Jun 05, 2005 1:36 pm    Post subject: Thank You Paul-Jan Reply with quote

Thank You Paul-Jan!
I updated my model a bit and the lightmapping process took about 18 hours now. Walkthrough also got very slow on my "ancient" computer and DeleD started crashing (too few system resources). Very Happy


Added stairs for better industry maintenance..


And a pump lit by a flood lamp..


Another view at these two


The new corridor


There should be somekind of high voltage transformator and on the left there is the corridor..


A drive in


The old water pump with an updated lamp


The old water/oil cleaner and barrels behind it

Thank You
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granada
Team member


Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sun Jun 05, 2005 2:28 pm    Post subject: Reply with quote

Very nice job you have done here Very Happy well done IndrekSnt.
Its good to see other peoples work being posted.Keep it up

dave
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sun Jun 05, 2005 4:48 pm    Post subject: Reply with quote

Oh, and about the lightmapping taking up so much time and resources, Lite lightmapping, with it's fixed 32x32 individual texture size, really isn't meant for lighting anything more complex than trivial objects (i.e. it is demo functionality, we never meant it to be useful d*rnit Laughing) . That said, I'm glad you tried, as the results look great(*)!

Looking at this scene, your total lightmap size is probably a few hundred MB, which pretty much explains the performance and resource problems Wink

(*) Obligatory marketing footnote: of course PRO lightmapping would have looked better, besides being calculated a lot faster and more efficient resulting in way better real time performance... hey, mangement forces us to mention this at every other post, otherwise they bring their big sticks and make us pay.
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