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IndrekSnt Member
Joined: 20 Apr 2005 Posts: 16 Location: Estonia
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Posted: Fri Jun 03, 2005 6:26 am Post subject: Industry |
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Hello, i have been experimenting with DeleD Lite for some time and came up with this:
Corridor, there should be a logo on the left, but i couldn't scale the UV coordinates of the logo and so i just left it out..
A wooden door at the end of the corridor
A view from the main platform
Some kind of water or oil pump (maybe a bit too dark).
A water or oil cleaner (DeleD screenshot menu's background can also be seen)
I didn't have any good textures, the textures are out of scale and lighting isn't very good but i still like the scene.. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Fri Jun 03, 2005 6:30 am Post subject: |
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I like it very much sort of moody feel about it (dripping water sound would be cool with a low humming sound in the background)
Nice one
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Jun 03, 2005 6:40 am Post subject: |
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This looks very cool! Keep up the good work! |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Fri Jun 03, 2005 9:31 pm Post subject: |
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I like it too, very atmospheric! |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sat Jun 04, 2005 8:02 am Post subject: |
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@ IndrekSnt: forgot to ask, mind if we use a picture of yours for our gallery? |
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Brian DeleD PRO user
Joined: 24 Mar 2005 Posts: 98
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Posted: Sat Jun 04, 2005 9:51 am Post subject: |
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Hi IndrekSnt. Love the work, very well done.
Do not understand why you could not UV map your logo image?
May I suggest that you purchase Deled Pro. It offers much more creative solutions.
It would also be great to walk around your environment. You can do this by visiting,
http://www.pelicancrossing.com
Kind regards Brian |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Sat Jun 04, 2005 11:05 am Post subject: |
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Awesome!
mfg, Sindwiller |
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IndrekSnt Member
Joined: 20 Apr 2005 Posts: 16 Location: Estonia
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Posted: Sat Jun 04, 2005 12:50 pm Post subject: Nice |
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I think that i will update it and post some better screenshots for the gallery..
@Brian: DeleD Lite reports that UV scaling is not implemented via dialog. And i don't know how to scale the coordinates in other ways (i had to scale the logo-board to get the texture the right size).
Thank You.. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sat Jun 04, 2005 1:18 pm Post subject: |
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This one should really go into the FAQ
1. Select the object
2. Make sure AutoUV is off (object properties)
3. Go in to face mode
4. Select the face
5. Select move/scale editing options
6. Drag the mouse in the 2d views.
The dialog will be implemented as well, and (besides more advanced texture editing) we've also got some quick 'fit to surface' functionality planned. |
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IndrekSnt Member
Joined: 20 Apr 2005 Posts: 16 Location: Estonia
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Posted: Sun Jun 05, 2005 1:36 pm Post subject: Thank You Paul-Jan |
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Thank You Paul-Jan!
I updated my model a bit and the lightmapping process took about 18 hours now. Walkthrough also got very slow on my "ancient" computer and DeleD started crashing (too few system resources).
Added stairs for better industry maintenance..
And a pump lit by a flood lamp..
Another view at these two
The new corridor
There should be somekind of high voltage transformator and on the left there is the corridor..
A drive in
The old water pump with an updated lamp
The old water/oil cleaner and barrels behind it
Thank You |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Jun 05, 2005 2:28 pm Post subject: |
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Very nice job you have done here well done IndrekSnt.
Its good to see other peoples work being posted.Keep it up
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Jun 05, 2005 4:48 pm Post subject: |
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Oh, and about the lightmapping taking up so much time and resources, Lite lightmapping, with it's fixed 32x32 individual texture size, really isn't meant for lighting anything more complex than trivial objects (i.e. it is demo functionality, we never meant it to be useful d*rnit ) . That said, I'm glad you tried, as the results look great(*)!
Looking at this scene, your total lightmap size is probably a few hundred MB, which pretty much explains the performance and resource problems
(*) Obligatory marketing footnote: of course PRO lightmapping would have looked better, besides being calculated a lot faster and more efficient resulting in way better real time performance... hey, mangement forces us to mention this at every other post, otherwise they bring their big sticks and make us pay. |
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