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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sun Jun 26, 2005 10:08 pm    Post subject: Reply with quote

Done a bit more Very Happy
A very large space 4 floors high with a lift that goes into the cieling

A wall lift to get you on to the balconies from the groung floor.

Looking from the main walkway to the balconies.

View from the main lift as it goes into the cieling.

The main lift on the walkway.

A room inside the lift shaft.


dave
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Mon Jun 27, 2005 1:09 pm    Post subject: Reply with quote

Love it, it's got this nice polished look all over. Does this engine automatically support multiplayer? Might be fun to have a public testrun at some point Smile
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Mon Jun 27, 2005 1:22 pm    Post subject: Reply with quote

Hi paul
Quote:
Does this engine automatically support multiplayer? Might be fun to have a public testrun at some point
No sorry single player only,nice idea though Wink.

dave
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Paul-Jan
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PostPosted: Mon Jun 27, 2005 7:40 pm    Post subject: Reply with quote

Oooh that's too bad, we should encourage the makers to add multiplayer functionality. Then again, I have a pretty good idea how much work that would be, so I guess there is a good reason they didn't put it in yet Wink
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Mon Jun 27, 2005 7:49 pm    Post subject: Reply with quote

Just got this mail from the develepor

Quote:
PLans I have are:

-VIS occlusion compiler for maps, so it will
auto-clusterize any map and allow huge maps at
constant high framerates.

-Multiplayer Mode

But as I said they are plans right now. I have only
few spare time right now, so this may take some time.
Especially since I will have to make character
animations for all possible player actions (strafe,
crouch jump etc.) for all choosable player figures.
But I really WANT to add the mentioned features asap.
It may take some time though as the developer in a one man band.

dave
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Paul-Jan
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PostPosted: Mon Jun 27, 2005 7:53 pm    Post subject: Reply with quote

Ah cool. Given the sheer amount of work this one-man-band has already managed to get done, I have got good hopes he'll get to it. That would be great, wouldn't it? Very Happy
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Tue Jun 28, 2005 12:04 pm    Post subject: Reply with quote

H guys using my media center comp with my television at the moment,i had a blue screen crash on my comp now i've got nothing just one long beep Crying or Very sad .I hope i can get this sorted soon,seems like some sort of hardware problem.Any way i'le let you no
how i get on.

Dave
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csp
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Joined: 06 Jan 2007
Posts: 4
Location: Zürich, Switzerland

PostPosted: Sat Jan 06, 2007 2:48 am    Post subject: Reply with quote

This may be a little late, noless: I've just seen these pics and I'm real impressed. Great work Dave!
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jwatte
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Joined: 26 Apr 2006
Posts: 513

PostPosted: Sat Jan 06, 2007 4:14 am    Post subject: Reply with quote

I think they look a lot better than KDITD -- remember, that ran in 320x200 Mode X...
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sat Jan 06, 2007 8:28 am    Post subject: Reply with quote

Quote:
This may be a little late, noless: I've just seen these pics and I'm real impressed. Great work Dave!

Hi there CSP hows it going Very Happy , hope things are developing well with the engine.I often pop over to your site to see whats going on.

Dave
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csp
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Joined: 06 Jan 2007
Posts: 4
Location: Zürich, Switzerland

PostPosted: Sat Jan 06, 2007 4:37 pm    Post subject: Reply with quote

Hi Dave

Currently I am playing with physics libraries. Tho, I first want to fix the NPC motion interpolation bug (the spastics)! I already tried to fix this for hundred or so hours, and I really have to fix this before I start adding more things.
That said, stencil shadows, physics and a lot more are just behind the next corner.
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sat Jan 06, 2007 5:29 pm    Post subject: Reply with quote

Quote:
That said, stencil shadows, physics and a lot more are just behind the next corner.

Thats cool.i will have to make a playable game Smile .

Dave
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