View previous topic :: View next topic |
Author |
Message |
granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
|
Posted: Sun Jun 26, 2005 10:08 pm Post subject: |
|
|
Done a bit more
A very large space 4 floors high with a lift that goes into the cieling
A wall lift to get you on to the balconies from the groung floor.
Looking from the main walkway to the balconies.
View from the main lift as it goes into the cieling.
The main lift on the walkway.
A room inside the lift shaft.
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
|
Back to top |
|
|
Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
|
Posted: Mon Jun 27, 2005 1:09 pm Post subject: |
|
|
Love it, it's got this nice polished look all over. Does this engine automatically support multiplayer? Might be fun to have a public testrun at some point |
|
Back to top |
|
|
granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
|
Posted: Mon Jun 27, 2005 1:22 pm Post subject: |
|
|
Hi paul
Quote: |
Does this engine automatically support multiplayer? Might be fun to have a public testrun at some point |
No sorry single player only,nice idea though .
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
|
Back to top |
|
|
Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
|
Posted: Mon Jun 27, 2005 7:40 pm Post subject: |
|
|
Oooh that's too bad, we should encourage the makers to add multiplayer functionality. Then again, I have a pretty good idea how much work that would be, so I guess there is a good reason they didn't put it in yet |
|
Back to top |
|
|
granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
|
Posted: Mon Jun 27, 2005 7:49 pm Post subject: |
|
|
Just got this mail from the develepor
Quote: |
PLans I have are:
-VIS occlusion compiler for maps, so it will
auto-clusterize any map and allow huge maps at
constant high framerates.
-Multiplayer Mode
But as I said they are plans right now. I have only
few spare time right now, so this may take some time.
Especially since I will have to make character
animations for all possible player actions (strafe,
crouch jump etc.) for all choosable player figures.
But I really WANT to add the mentioned features asap. |
It may take some time though as the developer in a one man band.
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
|
Back to top |
|
|
Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
|
Posted: Mon Jun 27, 2005 7:53 pm Post subject: |
|
|
Ah cool. Given the sheer amount of work this one-man-band has already managed to get done, I have got good hopes he'll get to it. That would be great, wouldn't it? |
|
Back to top |
|
|
granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
|
Posted: Tue Jun 28, 2005 12:04 pm Post subject: |
|
|
H guys using my media center comp with my television at the moment,i had a blue screen crash on my comp now i've got nothing just one long beep .I hope i can get this sorted soon,seems like some sort of hardware problem.Any way i'le let you no
how i get on.
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
|
Back to top |
|
|
csp Member
Joined: 06 Jan 2007 Posts: 4 Location: Zürich, Switzerland
|
Posted: Sat Jan 06, 2007 2:48 am Post subject: |
|
|
This may be a little late, noless: I've just seen these pics and I'm real impressed. Great work Dave! |
|
Back to top |
|
|
jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
|
Posted: Sat Jan 06, 2007 4:14 am Post subject: |
|
|
I think they look a lot better than KDITD -- remember, that ran in 320x200 Mode X... |
|
Back to top |
|
|
granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
|
Posted: Sat Jan 06, 2007 8:28 am Post subject: |
|
|
Quote: |
This may be a little late, noless: I've just seen these pics and I'm real impressed. Great work Dave! |
Hi there CSP hows it going , hope things are developing well with the engine.I often pop over to your site to see whats going on.
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
|
Back to top |
|
|
csp Member
Joined: 06 Jan 2007 Posts: 4 Location: Zürich, Switzerland
|
Posted: Sat Jan 06, 2007 4:37 pm Post subject: |
|
|
Hi Dave
Currently I am playing with physics libraries. Tho, I first want to fix the NPC motion interpolation bug (the spastics)! I already tried to fix this for hundred or so hours, and I really have to fix this before I start adding more things.
That said, stencil shadows, physics and a lot more are just behind the next corner. |
|
Back to top |
|
|
granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
|
Posted: Sat Jan 06, 2007 5:29 pm Post subject: |
|
|
Quote: |
That said, stencil shadows, physics and a lot more are just behind the next corner. |
Thats cool.i will have to make a playable game .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
|
Back to top |
|
|
|