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Big lift

 
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Tue Jul 12, 2005 9:14 pm    Post subject: Big lift Reply with quote

Make a whole room a lift Very Happy


Top floor.

Going down.

Bottom floor,notice the room halfe way down.

Dave
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Wed Jul 13, 2005 7:05 am    Post subject: Reply with quote

Cool idea! What if this lift goes down _really_ fast.... would that harm the furniture? Wink
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Jul 13, 2005 7:29 am    Post subject: Reply with quote

It would be nice to have physics applied where the furniture actually falls down slower than the lift... but then again, your main character would be stuck against the ceiling as well Very Happy

But seriously, fun idea, Dave!
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granada
Team member


Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Wed Jul 13, 2005 8:05 am    Post subject: Reply with quote

Hi guys,its a interesting feeling when the whole room goes down Very Happy ,The only problem
is the room has to be built in deled then exported then converted to be used in the engine
so its not lightmapped Sad ,never mind. Another thought would it be possible to put in Save selected (like the lightmap selected command) to build that room i had to
delete the rest of the level & save the room to get the scale right.
(its realy hard to get anything done at the moment with this great weather & living a stones throw from the beach)

Dave
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Jul 13, 2005 8:32 am    Post subject: Reply with quote

(I can tell you, having a girlfriend with a leg in plaster really helps staying away from that beach Razz)

"Save selected" sure is an option, putting it on the list. We still have a bit of a functionality debate about where 'save as prefab' would end and "save selected" begin Wink
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