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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Tue Jul 12, 2005 9:14 pm Post subject: Big lift |
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Make a whole room a lift
Top floor.
Going down.
Bottom floor,notice the room halfe way down.
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Jul 13, 2005 7:05 am Post subject: |
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Cool idea! What if this lift goes down _really_ fast.... would that harm the furniture? |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Wed Jul 13, 2005 7:29 am Post subject: |
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It would be nice to have physics applied where the furniture actually falls down slower than the lift... but then again, your main character would be stuck against the ceiling as well
But seriously, fun idea, Dave! |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Wed Jul 13, 2005 8:05 am Post subject: |
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Hi guys,its a interesting feeling when the whole room goes down ,The only problem
is the room has to be built in deled then exported then converted to be used in the engine
so its not lightmapped ,never mind. Another thought would it be possible to put in Save selected (like the lightmap selected command) to build that room i had to
delete the rest of the level & save the room to get the scale right.
(its realy hard to get anything done at the moment with this great weather & living a stones throw from the beach)
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Wed Jul 13, 2005 8:32 am Post subject: |
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(I can tell you, having a girlfriend with a leg in plaster really helps staying away from that beach )
"Save selected" sure is an option, putting it on the list. We still have a bit of a functionality debate about where 'save as prefab' would end and "save selected" begin |
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