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condrula Member
Joined: 07 Oct 2004 Posts: 62 Location: Rome, Italy
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Posted: Thu Jul 28, 2005 12:35 am Post subject: |
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Vampyre_Dark if you start from a rectangle(2D),
then "inset"
then delete the inner face
then hollow
then merge
...is a faster way to do the same window |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Jul 28, 2005 3:39 am Post subject: |
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condrula wrote: |
Vampyre_Dark if you start from a rectangle(2D),
then "inset"
then delete the inner face
then hollow
then merge
...is a faster way to do the same window |
Have fun texturing it.
With my method, you can adjust your window frame texture perfect over the frame, and then when you copy and paste them, they'll fit perfectly together, and the ends will meet up nicely. But that's not a concern if you're using a generic random fill pattern texture for your frame (althought it ends up looking worse off for it, making a nice windowframe / board texture for it with proper shading and hinting at the form to reduce polygons and enhance the lightmapping will always produce better results.)
There are always other things to consider then just 'how can I make the shape faster'. And it's not like the way I posted takes a significant amount of time. A few clicks and it's done. |
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condrula Member
Joined: 07 Oct 2004 Posts: 62 Location: Rome, Italy
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Posted: Thu Jul 28, 2005 11:56 am Post subject: |
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Vampyre_Dark wrote: |
...
Have fun texturing it.
...
There are always other things to consider then just 'how can I make the shape faster'. .... |
wherever... simple is better
however if you texture the rectangle before the inset, you would not have problems |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Jul 28, 2005 12:12 pm Post subject: |
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condrula wrote: |
if you texture the rectangle before the inset, you would not have problems |
That's only true if you have AutoUV off. Otherwise new texturecoordinates are calculated each time you modify your rectangle. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Jul 28, 2005 3:34 pm Post subject: |
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condrula wrote: |
however if you texture the rectangle before the inset, you would not have problems |
That on;y produces results if you are using a color/fill pattern texture, and you aren't using a specific texture of a board/ window frame. Like the picture granada posted. That's not a window, or a window frame, it's a hole in the wall. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Thu Jul 28, 2005 3:48 pm Post subject: |
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Quote: |
picture granada posted. That's not a window, or a window frame, it's a hole in the wall. |
Thats true,I've used the method Vampyre_Dark used myselfe .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
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condrula Member
Joined: 07 Oct 2004 Posts: 62 Location: Rome, Italy
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Posted: Thu Jul 28, 2005 4:42 pm Post subject: |
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for me its another points of view |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Jul 28, 2005 8:04 pm Post subject: |
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condrula wrote: |
for me its another points of view |
Which is?
The point of view where you have to tell people that the vague object is a window? How about you build some windows, and I build some windows, and we post the screenshots? |
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condrula Member
Joined: 07 Oct 2004 Posts: 62 Location: Rome, Italy
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Posted: Thu Jul 28, 2005 8:33 pm Post subject: |
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your past screenshot was a lot vague
however I dont want discuss for such frivolous argument |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Fri Jul 29, 2005 1:01 am Post subject: |
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You won't get a nice lined up texture like that insetting a cube. |
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