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Chris Member
Joined: 08 Aug 2004 Posts: 161 Location: UK
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Posted: Sat Aug 14, 2004 6:26 pm Post subject: MOOD |
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Well I guess most people have seen some of this project already, but well I'm bored and making this seems like a good idea.
Project name: MOOD (we may change it at a later date this is really just a placeholder).
Genre: FPS.
Engine: Dark Basic Professional
Team: Minion and God Software: Chris (Programmer), Khris (Designer, 2D/3D Artist), Yiggy (2D/3D Artist).
Price: Freeware in therory.
Story: I'd also like to know .
Multiplayer: It's a possibility, depends how I feel when it comes to in, maybe later as a patch/add-on.
I'll see about getting some better quality in-game screenies later, theres a few on our site |
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Sat Aug 14, 2004 7:44 pm Post subject: |
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Hm, the Screenshots on your Site are very nice, i´ve tested Dark Basic for a while, very interesting.
Ps : The Model of the Weapon looks detailed. (Texture) |
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Chris Member
Joined: 08 Aug 2004 Posts: 161 Location: UK
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Posted: Sat Aug 14, 2004 7:56 pm Post subject: |
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Thanks for the feed-back, it helps with motivation something I'm lacking at the moment.
I'm not sure what Khris has done with the Crowbar but I think it looks very nice and hope he can get similar quality with firearms.
We are aiming to get a playable demo or maybe just some ingame footage out within a month or so, if we can get together to do some serious work that is. |
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The Flag Member
Joined: 08 Aug 2004 Posts: 20
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Posted: Sun Aug 15, 2004 3:06 pm Post subject: |
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great job...I know how hard it is to stay motivated....keep it up... _________________ *~Seasons Greetings~* All the best for the new year....
* * All MY bleesing to the Tsumai people...hope they get through their tragedy ** |
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khris Member
Joined: 08 Aug 2004 Posts: 55 Location: norwich, england
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Posted: Tue Aug 31, 2004 11:15 pm Post subject: |
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heya, got enough time off work to return to deled for a bit with a new drive for it... im comin up with some nice levels, soon to be lightmapped too and just found out we have a fully working physics engine implemented too. Now to work on everything else lol.
hope u like |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Wed Sep 01, 2004 5:40 am Post subject: |
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This looks realy coo,i think you make a good team
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Sep 01, 2004 7:24 am Post subject: |
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It's got a real sinister look-and-feel! Amazing what a little light can do, eh? Anyway, keep it up and keep us posted! |
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Chris Member
Joined: 08 Aug 2004 Posts: 161 Location: UK
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Posted: Wed Sep 01, 2004 10:23 am Post subject: |
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I've also been hard at it, I've gotten physics into MOOD using 'Newton Game Dynamics' and have implemented shooting, you can now blast cubes around one of Khris' older levels. Check the site for a screen shot. |
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Chris Member
Joined: 08 Aug 2004 Posts: 161 Location: UK
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Posted: Fri Sep 17, 2004 8:39 pm Post subject: |
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Ok everyone, me and Khris have been a little busy this last 2 weeks or so, we've both started 6th form so times a little restricted untill we get used to manageing our time better.
Khris I'm happy to say is doing some great work on a new level, maybe some screenies later.
I on the other hand have still been tweeking the physics, and here is a small AVI showing off a little. |
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khris Member
Joined: 08 Aug 2004 Posts: 55 Location: norwich, england
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Posted: Fri Sep 17, 2004 11:12 pm Post subject: |
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screenshots in deled now done, level about 40% complete and still needing lightmapping...that will be a chore and a half methinks. hope u like
hope u like
khris |
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khris Member
Joined: 08 Aug 2004 Posts: 55 Location: norwich, england
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Posted: Fri Sep 17, 2004 11:15 pm Post subject: |
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this is still the same level as the previous screenies by the way...its all based in a kind of dam facility. not sure how its all gonna come about yet but i havent even started doin the underground sewers, or the turbine rooms yet, its at around 2392 polys at the mo, not bad seemin my last attempt at a level took me over 10,000 lol!
khris |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sat Sep 18, 2004 7:55 am Post subject: |
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Very nice work khris! 2392 polys ain't half bad. Adding underground sewers and a number of prefabs to bring the scene to life shouldn't be a problem. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sat Sep 18, 2004 2:27 pm Post subject: |
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Good work boys,this is coming along great
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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khris Member
Joined: 08 Aug 2004 Posts: 55 Location: norwich, england
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Posted: Thu Nov 11, 2004 9:06 pm Post subject: |
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been a long time but college kinda gets in the way of any free time you could possibly have...(the sad truth...) jus wanted to update any fans or slightly interested people out there, design development is slowly but surely underway, we've got an extra member roped in to do some character design for us, though doesnt quite get the hang of modelling them yet.
The physics engine side of the game is nearly complete and im just working on wepaons at the mo, heres a normal grendae and an anti grav grenade (think a small black hole-thanks chris) cant wait for LITE or PRO to come out to add some lighting and specular to these lovely things and the others. Hope to show you guys more screenshots soon, keepin ya posted.
EDIT:
photobuckets workin again
khris |
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Guest
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Posted: Thu Nov 11, 2004 9:28 pm Post subject: |
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Isn't it depressing when the first time you see somthing for your own project is on a forum, I mean geez I like like 2 minuets away from Khris and still find about 50% of the new screenies on here . Oh and Khris I've got ADSL working, it goes at about 117kb/s. Still can't get the network to work so I'm a little restricted.
Well as Khris mentioned the physics are being set to work, I can now create gravity hot spots created by our Neilium Granades (Gravity Granades to anyone who doesn't go to our school) Probably try for a demo or another video at some point before Christmas. |
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