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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Aug 04, 2005 8:59 pm Post subject: Lighmapper code and torus primitive |
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Paul-Jan has been busy transporting the lightmapper from Parnassus (our 3D engine) to DeleD itself - this allows for more flexibility with less code. Jeroen has implemented a new basic primitive: the torus. All available in DeleD 1.3. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Thu Aug 04, 2005 9:12 pm Post subject: |
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Quote: |
Paul-Jan has been busy transporting the lightmapper from Parnassus (our 3D engine) to DeleD itself - this allows for more flexibility with less code. Jeroen has implemented a new basic primitive: the torus. All available in DeleD 1.3. |
Great news,maybe you should continue to work on Parnassus and incorporate the two .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Thu Aug 04, 2005 9:27 pm Post subject: |
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Sounds great. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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nextdoorscat DeleD PRO user
Joined: 15 Jun 2005 Posts: 187
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Posted: Fri Aug 05, 2005 2:25 am Post subject: |
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Curious... What differences will the user see with lightmapping? |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Aug 05, 2005 7:09 am Post subject: |
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nextdoorscat wrote: |
Curious... What differences will the user see with lightmapping? |
Nothing really as we only changed the internal structure of DeleD from a technical (code) point of view. This makes things simpler and allows us to enhance DeleD more easily. And _that_ is something the user will notice. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Fri Aug 05, 2005 10:36 am Post subject: |
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Ehrrr... the main reason why I am porting the thing from Parnassus to DeleD is that the lightmapper needs support for transparency. And that is something the user will notice, I hope
Dave: The thing is, as Parnassus was/is still in embryonic stage, every feature we added to DeleD (transparency support, tga support, etc.) needed to be added to Parnassus as well. It's one thing to incorporate a fully featured mature 3D engine in DeleD (and even that is not worth the effort, as it takes a lot of overhead and usually only gives you a bit advantage on the actual rendering of the graphics, not exactly a bottleneck for a 3D editor), but Parnasuss... well, if it had been fully featured and mature we wouldn't have canceled the project for eating up too much time |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Aug 05, 2005 10:59 am Post subject: |
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Paul-Jan wrote: |
Ehrrr... the main reason why I am porting the thing from Parnassus to DeleD is that the lightmapper needs support for transparency. And that is something the user will notice, I hope |
Sorry PJ, I forgot about that.
Note to self: think before you speak/write |
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