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handless DeleD PRO user
Joined: 11 Jan 2005 Posts: 274
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Posted: Fri Aug 05, 2005 3:44 am Post subject: New Things... a dojo |
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Howdy again.
As of now I thought it would be cool to share a dojo I'm working on at it's earliest stages and post my progress. It's really bare right now but I'll be adding new things constantly until it looks like a fully functional dojo..
I'm also trying out anatomy, which is not easy at all... It's really hard to get the proportions down.
Heres my attempt to model and skin a samurai.. And I know I gave him crappy looking ninja swords without sheaths, just needed something to fill in..
If anyone has any tips or good tutorials on modeling low-poly heads, I would appreciate it alot.. It's not easy to do either..
Tell me what you think! |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Fri Aug 05, 2005 4:27 am Post subject: |
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Very nice. Dojos have polished hardwood floors? I like the rugs in the hallway.
I do have a tip to give here. That is on your wall texture. You need to manually shade them, if only very subtly to get a better lighting effect. Everything on your textures should have a highlight, midtone, and shadow shading.
When they light mapper puts white across the surface of them (as seen blatently in the second picture) you end up with a flat looking surface, and it defeats the purpose of having textured it to make it appear to be more detailed then a flat quad. eg: You are killing the effect!
You should shade the white part right under where the crossed boards are, and on one of the edges (Sorry, dunno what you call those paper wall things). Even just a bit of shading will make a world of difference.
Also, something I'm not sure of, it may be the lighmapper playing tricks on me, But did you use full on white on those textures? (255,255,255)? You shouldn't be using fullbright colors on your normal textures. Because then you can never create a bright object, because all the colors get dimmer from there.
Something like flash, or fire particles. They'll never be able to get the effect of being as bright as needed and having a contrast to the rest of the scene. They'll actually end up appearing dim next to the other fullbright colors. It gets worse if you wanted to do additive blends with them, because the pixel underneath are allready fullbright, and you end up with (255,255,255) blended pixels! |
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handless DeleD PRO user
Joined: 11 Jan 2005 Posts: 274
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Posted: Fri Aug 05, 2005 5:11 am Post subject: |
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Thanks for the tips.. Still got lots to do. I got to figure out where my lights are going to be set up before I manually shade the textures, to help the realism a bit.. I was going to use parallax mapping to add the touch of 3d to all my textures, but it's not easy to do when your dealing with lots of textures, so the manual shade will work nicely and save me time..
I think i'm using (255,255,255) with gradual noise for the shogi textures, I will need to go back and fix that. Thanks for pointing that out..
Added a table and some backdrop shadows of bamboo to some of the shogi textures..
Oh, and btw.. The 'rugs' are called Tatami mats.. Traditional dojos often used them instead of hard wood floors, but I like the wooden floors better for some reason.. |
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handless DeleD PRO user
Joined: 11 Jan 2005 Posts: 274
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Posted: Fri Aug 05, 2005 7:07 am Post subject: |
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Ok I need your guy's opinion on this.. I started to model a shrine for the dojo.. I showed my friend and he wanted to see it with a different color.. I picked 2 variations, both are good but I want to know what you guys think..
The first one helps draw focus to the shrine..
The second is more dull-toned..
Which do you think is better? |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Aug 05, 2005 7:14 am Post subject: |
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First of all, great stuff again, Handless! Glad to see you're back in business.
I think I like the second one best. A dojo is for training purposes in the first place, the shrine should not draw that much attention when training. Btw, i'm trained in karate and taekwondo myself, although it's been a while...
Mind if we use some of your pictures in our gallery when you're done? |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Fri Aug 05, 2005 7:21 am Post subject: |
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The second one looks better, because you can see the logo. I have a few more tips if you like, but I'll write them when I wake up tommorow, too tired now. |
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handless DeleD PRO user
Joined: 11 Jan 2005 Posts: 274
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Posted: Fri Aug 05, 2005 7:55 am Post subject: |
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Sure Jeroen.. It's far from finished though.. It will look much better in the future..
Any tips would be great! Whenever you have time just post them or PM me..
Hmm, I'm begining to like the brown more to, but the red makes it more 'oriental' i think.. Anyways.. Heres some progress..
Btw.. I realize this may not look as realistic as it can be, but i'm shooting for a better FPS when it gets thrown into my project.. Gotta balance it out.. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Fri Aug 05, 2005 8:27 am Post subject: |
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As you said some thing new,I like it
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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valar2006 Member
Joined: 11 Jul 2005 Posts: 1
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Posted: Fri Aug 05, 2005 9:05 am Post subject: |
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handless DeleD PRO user
Joined: 11 Jan 2005 Posts: 274
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Posted: Fri Aug 05, 2005 9:44 am Post subject: |
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First attempt to model a samurai helmet.. It's not the greatest, but it's something for now.. Once i'm done with everything else, ill go back and touch things up..
Last edited by handless on Fri Aug 05, 2005 9:46 am; edited 1 time in total |
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handless DeleD PRO user
Joined: 11 Jan 2005 Posts: 274
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Posted: Fri Aug 05, 2005 9:45 am Post subject: |
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Thanks guys.. Didn't realize I stayed up past 5:00 am... I guess i'll pull an all nighter.. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Aug 05, 2005 10:09 am Post subject: |
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handless wrote: |
Thanks guys.. Didn't realize I stayed up past 5:00 am... I guess i'll pull an all nighter.. |
That's cool. The sooner we get a finished dojo, the better. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Fri Aug 05, 2005 10:40 am Post subject: |
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Why is it that everytime I skip reading the forum for 20 hours something great gets posted? |
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handless DeleD PRO user
Joined: 11 Jan 2005 Posts: 274
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Posted: Fri Aug 05, 2005 10:55 am Post subject: |
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Couple more screens.
I'm taking a break... |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Fri Aug 05, 2005 10:57 am Post subject: |
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Handles, that looks great. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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