Delgine 3D Tools & Content DeleD Community Edition
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

New Things... a dojo
Goto page 1, 2  Next
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD 3D Modelling
View previous topic :: View next topic  
Author Message
handless
DeleD PRO user


Joined: 11 Jan 2005
Posts: 274

PostPosted: Fri Aug 05, 2005 3:44 am    Post subject: New Things... a dojo Reply with quote

Howdy again. Smile

As of now I thought it would be cool to share a dojo I'm working on at it's earliest stages and post my progress. It's really bare right now but I'll be adding new things constantly until it looks like a fully functional dojo..





I'm also trying out anatomy, which is not easy at all... It's really hard to get the proportions down. Confused



Heres my attempt to model and skin a samurai.. And I know I gave him crappy looking ninja swords without sheaths, just needed something to fill in.. Cool



If anyone has any tips or good tutorials on modeling low-poly heads, I would appreciate it alot.. It's not easy to do either.. Mad

Tell me what you think!
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Fri Aug 05, 2005 4:27 am    Post subject: Reply with quote

Very nice. Dojos have polished hardwood floors? I like the rugs in the hallway.

I do have a tip to give here. That is on your wall texture. You need to manually shade them, if only very subtly to get a better lighting effect. Everything on your textures should have a highlight, midtone, and shadow shading.

When they light mapper puts white across the surface of them (as seen blatently in the second picture) you end up with a flat looking surface, and it defeats the purpose of having textured it to make it appear to be more detailed then a flat quad. eg: You are killing the effect!

You should shade the white part right under where the crossed boards are, and on one of the edges (Sorry, dunno what you call those paper wall things). Laughing Even just a bit of shading will make a world of difference.

Also, something I'm not sure of, it may be the lighmapper playing tricks on me, But did you use full on white on those textures? (255,255,255)? You shouldn't be using fullbright colors on your normal textures. Because then you can never create a bright object, because all the colors get dimmer from there.

Something like flash, or fire particles. They'll never be able to get the effect of being as bright as needed and having a contrast to the rest of the scene. They'll actually end up appearing dim next to the other fullbright colors. It gets worse if you wanted to do additive blends with them, because the pixel underneath are allready fullbright, and you end up with (255,255,255) blended pixels!
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
handless
DeleD PRO user


Joined: 11 Jan 2005
Posts: 274

PostPosted: Fri Aug 05, 2005 5:11 am    Post subject: Reply with quote

Thanks for the tips.. Still got lots to do. I got to figure out where my lights are going to be set up before I manually shade the textures, to help the realism a bit.. I was going to use parallax mapping to add the touch of 3d to all my textures, but it's not easy to do when your dealing with lots of textures, so the manual shade will work nicely and save me time..

I think i'm using (255,255,255) with gradual noise for the shogi textures, I will need to go back and fix that. Mad Thanks for pointing that out..

Added a table and some backdrop shadows of bamboo to some of the shogi textures.. Cool



Oh, and btw.. The 'rugs' are called Tatami mats.. Traditional dojos often used them instead of hard wood floors, but I like the wooden floors better for some reason.. Smile
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
handless
DeleD PRO user


Joined: 11 Jan 2005
Posts: 274

PostPosted: Fri Aug 05, 2005 7:07 am    Post subject: Reply with quote

Ok I need your guy's opinion on this.. I started to model a shrine for the dojo.. I showed my friend and he wanted to see it with a different color.. I picked 2 variations, both are good but I want to know what you guys think..

The first one helps draw focus to the shrine..


The second is more dull-toned..


Which do you think is better?
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Fri Aug 05, 2005 7:14 am    Post subject: Reply with quote

First of all, great stuff again, Handless! Glad to see you're back in business. Cool

I think I like the second one best. A dojo is for training purposes in the first place, the shrine should not draw that much attention when training. Btw, i'm trained in karate and taekwondo myself, although it's been a while... Laughing

Mind if we use some of your pictures in our gallery when you're done? Wink
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Fri Aug 05, 2005 7:21 am    Post subject: Reply with quote

The second one looks better, because you can see the logo. I have a few more tips if you like, but I'll write them when I wake up tommorow, too tired now.
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
handless
DeleD PRO user


Joined: 11 Jan 2005
Posts: 274

PostPosted: Fri Aug 05, 2005 7:55 am    Post subject: Reply with quote

Sure Jeroen.. It's far from finished though.. It will look much better in the future..

Any tips would be great! Whenever you have time just post them or PM me..

Hmm, I'm begining to like the brown more to, but the red makes it more 'oriental' i think.. Anyways.. Heres some progress..







Btw.. I realize this may not look as realistic as it can be, but i'm shooting for a better FPS when it gets thrown into my project.. Gotta balance it out..
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
granada
Team member


Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Fri Aug 05, 2005 8:27 am    Post subject: Reply with quote

As you said some thing new,I like it Very Happy

Dave
_________________
AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580
Back to top
View user's profile Send private message Visit poster's website
valar2006
Member


Joined: 11 Jul 2005
Posts: 1

PostPosted: Fri Aug 05, 2005 9:05 am    Post subject: Reply with quote

Smile
Back to top
View user's profile Send private message
handless
DeleD PRO user


Joined: 11 Jan 2005
Posts: 274

PostPosted: Fri Aug 05, 2005 9:44 am    Post subject: Reply with quote

First attempt to model a samurai helmet.. It's not the greatest, but it's something for now.. Once i'm done with everything else, ill go back and touch things up..



Last edited by handless on Fri Aug 05, 2005 9:46 am; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
handless
DeleD PRO user


Joined: 11 Jan 2005
Posts: 274

PostPosted: Fri Aug 05, 2005 9:45 am    Post subject: Reply with quote

Thanks guys.. Didn't realize I stayed up past 5:00 am... Shocked I guess i'll pull an all nighter.. Cool
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Fri Aug 05, 2005 10:09 am    Post subject: Reply with quote

handless wrote:
Thanks guys.. Didn't realize I stayed up past 5:00 am... Shocked I guess i'll pull an all nighter.. Cool


That's cool. The sooner we get a finished dojo, the better. Wink
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Fri Aug 05, 2005 10:40 am    Post subject: Reply with quote

Why is it that everytime I skip reading the forum for 20 hours something great gets posted? Shocked
Back to top
View user's profile Send private message Visit poster's website
handless
DeleD PRO user


Joined: 11 Jan 2005
Posts: 274

PostPosted: Fri Aug 05, 2005 10:55 am    Post subject: Reply with quote

Couple more screens.





I'm taking a break...
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Fri Aug 05, 2005 10:57 am    Post subject: Reply with quote

Handles, that looks great.
_________________
Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever)
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD 3D Modelling All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum