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Lighmapper code and torus primitive

 
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Jeroen
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Joined: 07 Aug 2004
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PostPosted: Thu Aug 04, 2005 8:59 pm    Post subject: Lighmapper code and torus primitive Reply with quote

Paul-Jan has been busy transporting the lightmapper from Parnassus (our 3D engine) to DeleD itself - this allows for more flexibility with less code. Jeroen has implemented a new basic primitive: the torus. All available in DeleD 1.3. Smile
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Thu Aug 04, 2005 9:12 pm    Post subject: Reply with quote

Quote:
Paul-Jan has been busy transporting the lightmapper from Parnassus (our 3D engine) to DeleD itself - this allows for more flexibility with less code. Jeroen has implemented a new basic primitive: the torus. All available in DeleD 1.3.
Great news,maybe you should continue to work on Parnassus and incorporate the two Very Happy.

Dave
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trucker2000
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Joined: 11 May 2005
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PostPosted: Thu Aug 04, 2005 9:27 pm    Post subject: Reply with quote

Sounds great. Smile
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nextdoorscat
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Joined: 15 Jun 2005
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PostPosted: Fri Aug 05, 2005 2:25 am    Post subject: Reply with quote

Curious... What differences will the user see with lightmapping?
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Jeroen
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Location: The Netherlands

PostPosted: Fri Aug 05, 2005 7:09 am    Post subject: Reply with quote

nextdoorscat wrote:
Curious... What differences will the user see with lightmapping?


Nothing really as we only changed the internal structure of DeleD from a technical (code) point of view. This makes things simpler and allows us to enhance DeleD more easily. And _that_ is something the user will notice. Wink
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Paul-Jan
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PostPosted: Fri Aug 05, 2005 10:36 am    Post subject: Reply with quote

Ehrrr... the main reason why I am porting the thing from Parnassus to DeleD is that the lightmapper needs support for transparency. And that is something the user will notice, I hope Smile

Dave: The thing is, as Parnassus was/is still in embryonic stage, every feature we added to DeleD (transparency support, tga support, etc.) needed to be added to Parnassus as well. It's one thing to incorporate a fully featured mature 3D engine in DeleD (and even that is not worth the effort, as it takes a lot of overhead and usually only gives you a bit advantage on the actual rendering of the graphics, not exactly a bottleneck for a 3D editor), but Parnasuss... well, if it had been fully featured and mature we wouldn't have canceled the project for eating up too much time Very Happy
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Jeroen
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PostPosted: Fri Aug 05, 2005 10:59 am    Post subject: Reply with quote

Paul-Jan wrote:
Ehrrr... the main reason why I am porting the thing from Parnassus to DeleD is that the lightmapper needs support for transparency. And that is something the user will notice, I hope Smile


Laughing Sorry PJ, I forgot about that. Rolling Eyes

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