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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Aug 07, 2005 8:32 pm Post subject: |
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Looks like your getting the hang of it .Try here for hosting your images,its free .
http://photobucket.com/
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Aug 07, 2005 8:33 pm Post subject: |
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Coolio wrote: |
actually i think i figured it out, i just moved one of the faces to make the roof, it doesnt make any overhang, you could help me on that, im not to familiar with posting images, but ill try this. Also, how do i texture prefabs? if i have them selected and click on a texture, it doesnt do anything...
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You just need 2 cubes. You move their vertices to make your overhang, then in the middle at the top, you delete the 2 faces that would be touching each other and you merge the two cubes, and weld them together at the top.
In your case, you'd need a few more cubes because of the 90 degree direction change, but it's the same idea. |
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Coolio Member
Joined: 30 Jul 2005 Posts: 18
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Posted: Sun Aug 07, 2005 8:36 pm Post subject: |
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ok, thanks you! also, for a low poly building, what do you thinks that buildings poly count should be? its 69 right now, is that good? and how do i texture prefabs? if i have them selected and select a texture it doesnt do anything... |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Aug 07, 2005 8:43 pm Post subject: |
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Coolio wrote: |
ok, thanks you! also, for a low poly building, what do you thinks that buildings poly count should be? its 69 right now, is that good? and how do i texture prefabs? if i have them selected and select a texture it doesnt do anything... |
69 is very low. You can keep adding more detail.
Couldn't tell you about the prefabs, I forgot they existed a few days after I started using Deled.
Last edited by Daaark on Sun Aug 07, 2005 8:46 pm; edited 1 time in total |
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Coolio Member
Joined: 30 Jul 2005 Posts: 18
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Posted: Sun Aug 07, 2005 8:45 pm Post subject: |
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im proud of myself then, this is the first decent model i have ever made. |
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Coolio Member
Joined: 30 Jul 2005 Posts: 18
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Posted: Sun Aug 07, 2005 9:38 pm Post subject: |
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ok, now for some reason when i select a face, it wont let me move it, is there a key that i might have hit that would have disabled that? |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Aug 07, 2005 9:53 pm Post subject: |
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Coolio wrote: |
ok, now for some reason when i select a face, it wont let me move it, is there a key that i might have hit that would have disabled that? |
Go into polygon mode. Face stuff is for texturing. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Aug 07, 2005 9:59 pm Post subject: |
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Coolio wrote: |
ok, now for some reason when i select a face, it wont let me move it, is there a key that i might have hit that would have disabled that? |
You might have selected a face that can't be moved in the particular view you're working in. For example, moving the top polygon in the Top View can't be done, except when you use CTRL+mousedrag.
Remember, normally polygons are moved along their normals. Using CTRL allows you to move them in any direction. |
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Coolio Member
Joined: 30 Jul 2005 Posts: 18
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Posted: Sun Aug 07, 2005 10:16 pm Post subject: |
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ok, i got it now thanks again! |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Aug 07, 2005 10:18 pm Post subject: |
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It's now only fair that you post updated pictures! |
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Coolio Member
Joined: 30 Jul 2005 Posts: 18
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Posted: Sun Aug 07, 2005 10:55 pm Post subject: |
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i havent done anything else lol, but when i make more buildings, ill post pics EDIT: i just made this model, its gonna be an inn,its almost the same as the last one, i need to make my textures for it though, the textures on it are just place holders.
thats 57 polys. |
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