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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Aug 07, 2005 1:30 pm Post subject: Quad-spheres and lightmapping code |
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Jeroen extended the sphere primitive: you can now create spheres made out of quads too. You can specify the number of segments you want (which allows from 9 up to 10.000 polygons per sphere) which makes creating characters a lot easier. Paul-Jan has completed the integration of the lightmapping code in DeleD. A few good days for DeleD, I'd say!
Last edited by Jeroen on Sun Aug 07, 2005 2:22 pm; edited 1 time in total |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Aug 07, 2005 2:06 pm Post subject: |
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I'd say. That's awesome. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Aug 07, 2005 9:22 pm Post subject: |
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And because it is about time I showed you guys (and gals) what took me so long to get up and running, here is a little screenshot of the lightmapper and alpha transparency in action... Model courtesy of Dave (Granada) of course
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hpesoj DeleD PRO user
Joined: 16 Oct 2004 Posts: 184
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Posted: Sun Aug 07, 2005 9:26 pm Post subject: |
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Sweet. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Aug 07, 2005 9:56 pm Post subject: |
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Paul-Jan wrote: |
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Is the colored stuff on the ground from the coloring in the texture? |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Aug 07, 2005 9:59 pm Post subject: |
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What do you think it is? |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Aug 07, 2005 10:00 pm Post subject: |
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Jeroen wrote: |
What do you think? |
I think I just shit my pants. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Aug 07, 2005 10:02 pm Post subject: |
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That's probably the first time DeleD is having that kind of effect on people. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Aug 07, 2005 10:03 pm Post subject: |
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Jeroen wrote: |
That's probably the first time DeleD is having that kind of effect on people. |
Good work. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Aug 07, 2005 10:07 pm Post subject: |
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That is awesome. Is the text on the window a 3d object? or part of the texture??? _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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handless DeleD PRO user
Joined: 11 Jan 2005 Posts: 274
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Posted: Mon Aug 08, 2005 12:28 am Post subject: |
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Wow.. Awesome job guys! Extensive Kudos! |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Mon Aug 08, 2005 7:27 am Post subject: |
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Quote: |
Is the text on the window a 3d object? or part of the texture???
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its part of the texture
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Mon Aug 08, 2005 8:43 am Post subject: |
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Glad you all like it
I must admit I used a pretty high lightmapping resolution when rendering this, getting enough detail took a lot of lightmap pixels. Also, I've put optional 3x3 subpixel lightmap rendering and lightmap exposure (brightness/blurring) on the list, detailed alpha lightmapping will benefit a lot from it. But that is all post 1.3 stuff, now it's time to wrap up my code and send it to Jeroen for the final merge |
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nextdoorscat DeleD PRO user
Joined: 15 Jun 2005 Posts: 187
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Posted: Mon Aug 08, 2005 12:01 pm Post subject: |
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Stunning!
I cannot wait now for the release! Already preparing alpha textures ready to apply! |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Mon Aug 08, 2005 9:45 pm Post subject: |
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nextdoorscat wrote: |
I cannot wait now for the release! Already preparing alpha textures ready to apply! |
Too late. Mine are already waiting. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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