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Interior?
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sun Aug 07, 2005 8:32 pm    Post subject: Reply with quote

Looks like your getting the hang of it Very Happy .Try here for hosting your images,its free Wink .

http://photobucket.com/

Dave
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sun Aug 07, 2005 8:33 pm    Post subject: Reply with quote

Coolio wrote:
actually i think i figured it out, i just moved one of the faces to make the roof, it doesnt make any overhang, you could help me on that, im not to familiar with posting images, but ill try this. Also, how do i texture prefabs? if i have them selected and click on a texture, it doesnt do anything...


You just need 2 cubes. You move their vertices to make your overhang, then in the middle at the top, you delete the 2 faces that would be touching each other and you merge the two cubes, and weld them together at the top.

In your case, you'd need a few more cubes because of the 90 degree direction change, but it's the same idea.
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Coolio
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Joined: 30 Jul 2005
Posts: 18

PostPosted: Sun Aug 07, 2005 8:36 pm    Post subject: Reply with quote

ok, thanks you! also, for a low poly building, what do you thinks that buildings poly count should be? its 69 right now, is that good? and how do i texture prefabs? if i have them selected and select a texture it doesnt do anything...
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sun Aug 07, 2005 8:43 pm    Post subject: Reply with quote

Coolio wrote:
ok, thanks you! also, for a low poly building, what do you thinks that buildings poly count should be? its 69 right now, is that good? and how do i texture prefabs? if i have them selected and select a texture it doesnt do anything...
69 is very low. You can keep adding more detail.

Couldn't tell you about the prefabs, I forgot they existed a few days after I started using Deled. Confused


Last edited by Daaark on Sun Aug 07, 2005 8:46 pm; edited 1 time in total
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Coolio
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Joined: 30 Jul 2005
Posts: 18

PostPosted: Sun Aug 07, 2005 8:45 pm    Post subject: Reply with quote

im proud of myself then, this is the first decent model i have ever made.
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Coolio
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Joined: 30 Jul 2005
Posts: 18

PostPosted: Sun Aug 07, 2005 9:38 pm    Post subject: Reply with quote

ok, now for some reason when i select a face, it wont let me move it, is there a key that i might have hit that would have disabled that?
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sun Aug 07, 2005 9:53 pm    Post subject: Reply with quote

Coolio wrote:
ok, now for some reason when i select a face, it wont let me move it, is there a key that i might have hit that would have disabled that?
Go into polygon mode. Face stuff is for texturing.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sun Aug 07, 2005 9:59 pm    Post subject: Reply with quote

Coolio wrote:
ok, now for some reason when i select a face, it wont let me move it, is there a key that i might have hit that would have disabled that?


You might have selected a face that can't be moved in the particular view you're working in. For example, moving the top polygon in the Top View can't be done, except when you use CTRL+mousedrag.

Remember, normally polygons are moved along their normals. Using CTRL allows you to move them in any direction. Wink
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Coolio
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Joined: 30 Jul 2005
Posts: 18

PostPosted: Sun Aug 07, 2005 10:16 pm    Post subject: Reply with quote

ok, i got it now thanks again!
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Daaark
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Joined: 01 Sep 2004
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Location: Ottawa, Canada

PostPosted: Sun Aug 07, 2005 10:18 pm    Post subject: Reply with quote

Laughing It's now only fair that you post updated pictures!
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Coolio
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Joined: 30 Jul 2005
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PostPosted: Sun Aug 07, 2005 10:55 pm    Post subject: Reply with quote

i havent done anything else lol, but when i make more buildings, ill post pics Smile EDIT: i just made this model, its gonna be an inn,its almost the same as the last one, i need to make my textures for it though, the textures on it are just place holders.

thats 57 polys.
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