Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Tue Aug 09, 2005 7:31 am Post subject: |
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I wish the VTM:R lightmapper had supported options similar to this.
I had to trade off on this when I wanted light from the outside to shine into a building. If I wanted to use a textured window, I had to set the surface to not block the light or receive shadows. Light would shine in, but no shadows from the not glass parts of the pane.
So instead I could model the window in full polygonal form, but that was expensive, when the game was targetted towards the earlier models of 3d cards. You had to watch all those polygons, and the window ones added up quickly.
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