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yertari DeleD PRO user
Joined: 13 Aug 2005 Posts: 33
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Posted: Sat Aug 13, 2005 10:59 am Post subject: shadows |
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HI,
I notice that a lot of the screenshots here, seem to have proper shadows, produced by objects, rather than just shadow lightmapping of light, dark areas. is this only available in the PRO edition? |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sat Aug 13, 2005 11:06 am Post subject: |
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Lightmapping does produce shadows cast by objects. But you have to do it right. You have to position your lights in places where they will cast proper shadows of the nearby object.
Look at this for instance. I only get the rope shadows on the ground outside the ring because I placed my point light above the ring. Also, the triangles are small enough that each triangle gets a good resolution of lightmap texture.
Why don't you post some screenshots of your work, so we can try and help you with your specific map? |
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yertari DeleD PRO user
Joined: 13 Aug 2005 Posts: 33
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Posted: Sat Aug 13, 2005 1:56 pm Post subject: |
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thanks... ive just placed some lights in the right places, and now i get shadows of my objects...
Another question,... is it possible to load in tree meshes mae with such programs as treemagick>>>??? actually ive just realised... probs not as they use PNG textures
Thanks
Steve |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sat Aug 13, 2005 3:09 pm Post subject: |
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Of course. Just convert them to the proper formats, and convert the textures to .bmp |
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