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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Mon Aug 22, 2005 10:24 pm Post subject: Making holes |
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I have a couple of buildings connected by a corridor. I inset, extruded, then deleted both faces. (from front view). My problem is, how do I cut a hole in the original building where the hall enters? I tried to grab the faces to delete, but can't seem to get them.
Here are the views from both sides of the walls. This one from the main building, it's made from a huge sphere.
http://gallery.3dcentral.net/DeleD-screens/entry1
And this one is from the other side. Notice how you can see thru from the other side, but not from inside the main building? I can't walk thru it eather.
http://gallery.3dcentral.net/DeleD-screens/entry2
Tis an odd thing.
Edit to add: The reason you can see thru the wall on the outside (brick) is becouse I deleted the one wall and added extra parts to fill in. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Aug 22, 2005 10:29 pm Post subject: Re: Problems making holes |
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trucker2000 wrote: |
I have a couple of buildings connected by a corridor. I inset, extruded, then deleted both faces. (from front view). My problem is, how do I cut a hole in the original building where the hall enters? I tried to grab the faces to delete, but can't seem to get them.
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Have you tried grabbing them in 2D views? Also, to make holes, the easiest way is probably to use the new CSG routines. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Mon Aug 22, 2005 11:32 pm Post subject: |
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I haven't figured out how to use the new csg routines.
Yes, I tried to grab the polys, but couldn't. It won't highlight them.
Edit to add:
I can be such a ditz when I'm tired. Went into polygon mode, deleted polys, fixed. Now I just have to fix the boo boo in the top.
http://gallery.3dcentral.net/DeleD-screens/entry3 _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Tue Aug 23, 2005 7:15 am Post subject: |
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Glad you got it figured out, and no problem being a ditz when tired - i know the feeling.
About CSG routines, for example: place a large cube in the top view, then place a cylinder inside that cube while making sure it's top and bottom polygons are _not_ coplanar to the cube's top/bottom polys. Then first select the cube and then the cylinder (using ctrl+shift to select). That will make sure the cylinder is being used as CSG operator. Press subtract. What did you get? |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Tue Aug 23, 2005 11:05 am Post subject: |
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Thanks for the tips. That works great. I never thought about needing to highlight both before, but it works. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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