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Minoterrae Member
Joined: 24 Sep 2004 Posts: 2 Location: southeast US
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Posted: Mon Sep 27, 2004 5:09 am Post subject: Texture Coordinates |
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I'm new to DeleD but can someone tell me how to change the coordinates of any given texture on any given face so textures with horizontal designs line up, for instance?
Regards
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Mon Sep 27, 2004 12:56 pm Post subject: |
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The DeleD Team is working (i hope so?!) on advanced texture manipulation functions, so for now, you have only the possibility to select a face and select scale. Or you scale or move (don't know if it also works with moveing / rotating), set the object's auto UV to false and relset the object, for example:
Select Object -> Scale with 200 % -> set autoUV to false -> scale with 50 %, then you have scaled the UV coordinates to 50%. _________________ Behold! The DeleD Wiki! Please help us expanding it
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Tue Sep 28, 2004 7:58 am Post subject: |
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A nice feature from some other programs I liked was being able to hit CTRL-F with a face selected, and the texture would fit to the face. Obviously, it could only work on quads though. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Tue Sep 28, 2004 8:55 am Post subject: |
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Hmmm, you could also see it as 'optimal fill' (try to map it as close to the [0,1] interval as possible, keeping propertions intact) instead of 'fit', then you could use it with any shape polygon. Simple to do with pen and paper, little bit harder to do in code but still very much do-able (I think).
Not what the threadstarter was asking for, but still a nice feature to consider! |
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