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spacefractal Member
Joined: 21 Jun 2005 Posts: 24
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Posted: Mon Sep 05, 2005 7:34 am Post subject: How to scale the whole object down? |
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Hi Delgine/you
We have about 20 objects, that was a far too big. We need to scale all objects down by a factor 16 (from 4096 to 256), because was easy to muck the Z-Buffer up. If I use the scale feature, it just scale the box down, and not the whole objekt.
Can I do a any way? Maybe using a another application to scale the x file alone (wich would been the easist way? |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Mon Sep 05, 2005 8:32 am Post subject: |
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Select everything (CTRL-A). Select Scale. Select percentage, then type 16 in each thing and do it. Shouldn't that work.
I don't understand the whole problem the way you typed it, sorry. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Sep 05, 2005 8:40 am Post subject: |
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I think he means that he doesn't want to scale each individual object down to 16% because that would affect his level too much. He wants to scale the level as a whole. To achieve this, simple merge all objects together using the Object - Merge command and then scale the resulting object back to 16%. |
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spacefractal Member
Joined: 21 Jun 2005 Posts: 24
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Posted: Mon Sep 05, 2005 12:50 pm Post subject: |
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Jeroen was correct. Thanks for the help.
The little problem is, it seen it dosent support float, but only integer? |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Sep 05, 2005 12:57 pm Post subject: |
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Glad it helped.
Indeed, the Scale command only accepts integers, not floats. Also, DeleD stores its vertices as integers as well. Be carefull with really small objects: they might get deformed if you make them too tiny.
DeleD will store its vertices as floats somewhere in the near future. It's pretty high on our TODO list. |
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spacefractal Member
Joined: 21 Jun 2005 Posts: 24
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Posted: Mon Sep 05, 2005 2:53 pm Post subject: |
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But texture seen not been scaled too, as they should (MeshTextureCoords, when looking in x file), when I try to export to a x file (I use Flat Colors, not texture). They messed toally up.
It just black, when I loading them in Dark Basic
([EDIT] It not a scaling problem, but maybe a alpha problem, when I changed to the newest version). I noticed the Alpha was changed from 00 to FF. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Sep 05, 2005 3:12 pm Post subject: |
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I've tested the export of color materials and... it seems that DeleD does not export color materials very well. The resulting BMP file shows black pixels only, while my material was blue. Another test, with a red color material, showed the same error. We'll get into this, thanks for bringing it up! |
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spacefractal Member
Joined: 21 Jun 2005 Posts: 24
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Posted: Mon Sep 05, 2005 3:40 pm Post subject: |
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It seen that feautre is messed up in v1.32. It works fine in v1.22.
I use a Amiga/ST style Vectorgraphics on my upcoming (still very alpha stage) game, wich is why I dosent use any textures. |
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