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condrula Member
Joined: 07 Oct 2004 Posts: 62 Location: Rome, Italy
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Posted: Thu Jan 27, 2005 1:09 pm Post subject: My demo |
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this is a screenshot of my simple demo
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Thu Jan 27, 2005 1:18 pm Post subject: |
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Looks good, but the weapon has rare colours and the cube-texture isnt so good (stone). |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Thu Jan 27, 2005 2:25 pm Post subject: |
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Hi condrula
Did you build this in DeleD !! ,and can we try it out
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Looks good, but the weapon has rare colours and the cube-texture isnt so good (stone). |
I think you have the same problem as me,finding good textures is hard
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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condrula Member
Joined: 07 Oct 2004 Posts: 62 Location: Rome, Italy
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Posted: Fri Jan 28, 2005 12:30 pm Post subject: |
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Nocturn wrote: |
Looks good, but the weapon has rare colours and the cube-texture isnt so good (stone). |
well the cube is.. a cube of stone!! and the weapon is a kind of spy weapon so is daaaark |
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condrula Member
Joined: 07 Oct 2004 Posts: 62 Location: Rome, Italy
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Posted: Fri Jan 28, 2005 12:34 pm Post subject: |
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granada wrote: |
Hi condrula
Did you build this in DeleD !! ,and can we try it out
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Looks good, but the weapon has rare colours and the cube-texture isnt so good (stone). |
I think you have the same problem as me,finding good textures is hard
dave |
yeah im using deled even if Im not able to import the lightmapping in c++ |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Fri Jan 28, 2005 9:59 pm Post subject: |
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Why not, what is the problem? |
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condrula Member
Joined: 07 Oct 2004 Posts: 62 Location: Rome, Italy
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Posted: Mon Jan 31, 2005 12:14 pm Post subject: |
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Paul-Jan wrote: |
Why not, what is the problem? |
well i cant use lightmapping because is too difficult for my skill to import in c++, maybe if you have a tutorial for that.......... |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Mon Jan 31, 2005 2:11 pm Post subject: |
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Well, the lightmap is just a second layer of the material, with it's own texture and texture coordinates. Rendering it can be done by either rendering the object multiple times, blending in the different layers of the material, or by multitexturing. Googling on multitexturing will give you a lot of info. Nehe has a lesson dedicated to it:
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=22
(acutally, the engine should first check if there are enough texture units for multitexturing, if not it should either fail or fallback to rendering each layer in a separate stage).
But it all depends on how comfortable you are with 3d programming. If you are just starting out, things like this can be really overwhelming (reading through all the Nehe lessons can help a lot). Once you get the hang of it, multitexturing will be a piece of cake. |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Mon Jan 31, 2005 6:50 pm Post subject: |
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Multitexturing isn't that different, if you can already handle normal texture transformations and the basic stuff. Here, you'll find a Lightmapping tutorial. The code is in delphi, but the OpenGL-Commands are mostly similar. _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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Stefan Member
Joined: 06 Aug 2005 Posts: 86 Location: holland
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Posted: Tue Sep 06, 2005 4:40 pm Post subject: |
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the box texture isn't rare its stone and the weapon is nice its a nice demo game i am still
learning c++ to make a game so i cant see its bad |
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Stefan Member
Joined: 06 Aug 2005 Posts: 86 Location: holland
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Posted: Tue Sep 06, 2005 4:41 pm Post subject: |
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see = say |
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