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My demo

 
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condrula
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Joined: 07 Oct 2004
Posts: 62
Location: Rome, Italy

PostPosted: Thu Jan 27, 2005 1:09 pm    Post subject: My demo Reply with quote

this is a screenshot of my simple demo

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Nocturn
DeleD PRO user


Joined: 08 Aug 2004
Posts: 635

PostPosted: Thu Jan 27, 2005 1:18 pm    Post subject: Reply with quote

Looks good, but the weapon has rare colours and the cube-texture isnt so good (stone).
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Thu Jan 27, 2005 2:25 pm    Post subject: Reply with quote

Hi condrula

Did you build this in DeleD !! Very Happy,and can we try it out
Quote:
Looks good, but the weapon has rare colours and the cube-texture isnt so good (stone).

I think you have the same problem as me,finding good textures is hard Wink

dave
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condrula
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Joined: 07 Oct 2004
Posts: 62
Location: Rome, Italy

PostPosted: Fri Jan 28, 2005 12:30 pm    Post subject: Reply with quote

Nocturn wrote:
Looks good, but the weapon has rare colours and the cube-texture isnt so good (stone).


well the cube is.. a cube of stone!! and the weapon is a kind of spy weapon so is daaaark
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condrula
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Joined: 07 Oct 2004
Posts: 62
Location: Rome, Italy

PostPosted: Fri Jan 28, 2005 12:34 pm    Post subject: Reply with quote

granada wrote:
Hi condrula

Did you build this in DeleD !! Very Happy,and can we try it out
Quote:
Looks good, but the weapon has rare colours and the cube-texture isnt so good (stone).

I think you have the same problem as me,finding good textures is hard Wink

dave

yeah im using deled even if Im not able to import the lightmapping in c++
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Fri Jan 28, 2005 9:59 pm    Post subject: Reply with quote

Why not, what is the problem?
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condrula
Member


Joined: 07 Oct 2004
Posts: 62
Location: Rome, Italy

PostPosted: Mon Jan 31, 2005 12:14 pm    Post subject: Reply with quote

Paul-Jan wrote:
Why not, what is the problem?


well i cant use lightmapping because is too difficult for my skill to import in c++, maybe if you have a tutorial for that.......... Embarassed
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Mon Jan 31, 2005 2:11 pm    Post subject: Reply with quote

Well, the lightmap is just a second layer of the material, with it's own texture and texture coordinates. Rendering it can be done by either rendering the object multiple times, blending in the different layers of the material, or by multitexturing. Googling on multitexturing will give you a lot of info. Nehe has a lesson dedicated to it:

http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=22

(acutally, the engine should first check if there are enough texture units for multitexturing, if not it should either fail or fallback to rendering each layer in a separate stage).

But it all depends on how comfortable you are with 3d programming. If you are just starting out, things like this can be really overwhelming (reading through all the Nehe lessons can help a lot). Once you get the hang of it, multitexturing will be a piece of cake.
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Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Mon Jan 31, 2005 6:50 pm    Post subject: Reply with quote

Multitexturing isn't that different, if you can already handle normal texture transformations and the basic stuff. Here, you'll find a Lightmapping tutorial. The code is in delphi, but the OpenGL-Commands are mostly similar.
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Stefan
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Joined: 06 Aug 2005
Posts: 86
Location: holland

PostPosted: Tue Sep 06, 2005 4:40 pm    Post subject: Reply with quote

the box texture isn't rare its stone and the weapon is nice its a nice demo game i am still
learning c++ to make a game so i cant see its bad Very Happy
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Stefan
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Joined: 06 Aug 2005
Posts: 86
Location: holland

PostPosted: Tue Sep 06, 2005 4:41 pm    Post subject: Reply with quote

see = say Razz
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