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yertari DeleD PRO user
Joined: 13 Aug 2005 Posts: 33
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Posted: Fri Sep 16, 2005 11:47 pm Post subject: My map wont load, Load 110 NAN error |
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Hi,
I really feel frustrated right now...
I spent hours on a model project - it was almost finished, and i made an error, so decided to go back to an earlier version of my model, only to find i get this error, on loading the various back ups i made:
TScene.Load: TScene.Load110.NAN is not a valid floating point value
I cant believe it....
Steve |
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yertari DeleD PRO user
Joined: 13 Aug 2005 Posts: 33
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Posted: Sat Sep 17, 2005 12:10 am Post subject: |
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HI,
Im happy now!!!
I opened up the dmf file in notepad, and searched for 'Nan'
I found lots of mentions of this, and simply replaced all occurances with a 0, saved the amendment and then loaded the new file back into Dele D, and my map showed up fine, without any problems.
Steve |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sat Sep 17, 2005 1:12 am Post subject: |
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That's the same problem I had. I changed 'NAN' to 0.0 tho. Now, check out where your lights are. Mine ended up piled in the middle of the floor. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sat Sep 17, 2005 9:02 am Post subject: |
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Just want you guys to know we are working on this, we take this issue very seriously.
(a) first of all, we are trying to figure out what is causing the NaN's to occur. I am investigating trucker2000's dmf to see what might have caused it, but if you have any other dmf's where the NaN's are still present I am very interested in taking a look.
(b) We will apply a 'hotfix' in our saving routines that will replace NaN's by zero's. If we can't figure out (a) we might add a little warning messagebox ('NaN's have been encountered, please contact us and tell us what you have just been doing'). Might be a little bit annoying to the users, but in the long run it is more importantly that we get this bug sorted out good
Thanks for bearing with us! |
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yertari DeleD PRO user
Joined: 13 Aug 2005 Posts: 33
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Posted: Sat Sep 17, 2005 9:37 am Post subject: |
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Luckily, when i replaced all the NaNs to 0, my lights remained intakt, which i must admit did surprise me!
Also, is the latest version of Dele D more stable yet with its 3d view?? cos i wish to use transparency, but have had to go back to the 1.22 version?
Thanks
Steve |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sat Sep 17, 2005 12:40 pm Post subject: |
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I am sorry, but I have no idea what you are referring to As far as I know there are no stability issues at all. |
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