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Gun

 
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sun Sep 05, 2004 2:05 pm    Post subject: Gun Reply with quote

Been playing with a old gun i made Smile





dave
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Sun Sep 05, 2004 2:34 pm    Post subject: Reply with quote

Looks really good and detailed but the Textures... Confused
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sun Sep 05, 2004 4:16 pm    Post subject: Reply with quote

Yeah, it's a problem Dave and the Delgine team are facing all the time, no quality textures. Crying or Very sad
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dirkk
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Joined: 09 Aug 2004
Posts: 238
Location: Germany

PostPosted: Sun Sep 05, 2004 5:13 pm    Post subject: Reply with quote

No guarantees - but even Psionic has his textures there so there should be something:

http://www.limefly.net
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Murph
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Joined: 15 Aug 2004
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Location: USA

PostPosted: Mon Sep 06, 2004 1:07 pm    Post subject: Reply with quote

Its almost cantoon like
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Stiller
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Joined: 15 Aug 2004
Posts: 10

PostPosted: Tue Sep 28, 2004 2:26 pm    Post subject: Reply with quote

i know the problems with texturing. to be honest, i really can't figure out how to texture a simple gun. anyone who wants to write a tutorial?

or will the new version of DeleD support easier texturing?
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Jeroen
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PostPosted: Tue Sep 28, 2004 2:32 pm    Post subject: Reply with quote

At the moment, DeleD is most suitable to texture levels. Texturing more complex models (like characters) can't really be done until we implement skinning (that's something Paul is going to concentrate on). Use Unwrap3D to texture your models for the time being.

DeleD is able to move/scale/flip/cycle textures right now. Skinning will allow us to manipulate individual UV coords as well. Smile
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Stiller
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Joined: 15 Aug 2004
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PostPosted: Wed Sep 29, 2004 3:53 pm    Post subject: Reply with quote

alright. but anyway, does someone know where i can find a tutorial about skinning?
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BarryR
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Joined: 24 Sep 2004
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Location: San Diego

PostPosted: Thu Sep 30, 2004 8:00 pm    Post subject: Reply with quote

Speaking of nice textures.. any way you could support DDS?

BR
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Thu Sep 30, 2004 8:04 pm    Post subject: Reply with quote

Nice web site BarryR

Interesting project Cool

dave
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Paul-Jan
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Joined: 08 Aug 2004
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PostPosted: Thu Sep 30, 2004 8:08 pm    Post subject: Reply with quote

DDS is not much of a problem, the uncompressed ones that is. However, you probably want to use compressed textures (DDS with DXT compression), don't you?
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BarryR
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Joined: 24 Sep 2004
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PostPosted: Wed Oct 27, 2004 5:52 am    Post subject: DDS Reply with quote

For DDS i will most likely be using compressed yes.. but more likely i will be wanting to use alpha textures when using DDS.

BR
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