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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Thu Oct 06, 2005 1:38 am Post subject: A few requests |
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#1.
If I texture a face, The texture looks great.
When I texture the opposing face, the texture is backward. I counter this by turning the object around so that the other side is now facing me, then it textures correctly and holds when I turn the object around again.
#2.
I would like to have a way to get to the opposite side of the views. For example, front and back, right and left, top and bottom.
It's hard to work with a poly when it's on the wrong side of my main object. If I could turn the view around, or better yet, click "view" in the nav bar and have the options there, that would be great. I'm not talking more windows, just switching the windows from front to back, etc.... to make working on objects easier.
#3.
Export a highlighted object from a group without exporting the whole group. (good for elevator floors and such. You make an object to fit, export it so that you can add it in your game engine)
#4.
Deletion of faces.
#5.
hollow spheres using the hollow button.
Ok, that's enough for today. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Oct 06, 2005 6:27 am Post subject: |
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Ok, let's go over these suggestions:
#1) Funny, I just discussed this item with Jeroen. He said we should fix it, and I said 'well, none of the users seems to complain so far, so maybe it isn't that much of an issue'.. guess he was right . We'll fix it!
#2) I didn't have my morning coffee yet, so I am still a tad slow: are you referring to the 2D windows here (someone else recently requested exactly this: to be able to mirror all the 2D windows to match his preferences) or the 3D window?
#3) DeleD already supports this (kind of, it hasn't been tested yet). The problem is that, because of the plugin architecture, the plugin has to actively implement it. The plugin literally asks DeleD "hey man, give me all your objects" or "hey, give me your selected objects only". Right now, all the plugins simply ask for all objects. Maybe that implementation should change, as your idea makes a lot of sense. I'll discuss things with Jeroen. Also, DeleD itself should probably support 'save selected only' as well.
#4 (and very probably #5 too) is the reason why Jeroen is working on his 'datastructure rewrite': his rewrite will make implementing this functionality possible. (strictly speaking, it is possible right now as well, but it would be a lot harder to implement and sluggishly slow with any real-sized objects).
Thanks for giving us such great feedback! Keep the ideas coming |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Oct 06, 2005 7:27 am Post subject: |
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#2. I think Trucker means the 2D views. I've heard that request before and actually thought about it myself too.
#4. Do you mean deleting polygons or deleting faces? In DeleD terminology, a polygon is a geometric 3D shape and a face is the visual appearance of that polygon (in other words, a face describes the way a material is plotted on the polygon). Deleting polygons is already possible. Deleting faces isn't. How would deleting faces work? Should a face be replaced by the default material? Would that be meaningful?
Anyway, great suggestions indeed, exactly the stuff we developers want to know! |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Thu Oct 06, 2005 9:38 am Post subject: |
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Ok, well that clears up #4.
I was thinking "face" was the poly. I know polys can be deleted. Been deleting a lot of them lately.
On #2. Yes, I was talking the 2D views. Wireframe. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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