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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Wed Jul 20, 2005 2:54 pm Post subject: |
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Il Buzzo wrote: |
Hi All,
@Sindwiller
As a Dev-Cpp user and C++ programmer I've implemented Irrlicht with Newton before, using Irr++ (you can find in Irrlicht forums).
Errors you get are due to the fact that Gnu c++ compiler needs a newline at the end of a file, so go to "NewtonPlayerController.h" file and add a void line at the end.
It is not so difficult, and DeleD DMF format is fully included in Irrlicht since 0.10.0 (I've modified code for the next version since some users let me know they need a different texture dir so they could specify it).
If you need very basic physics you can use irrlicht standard triangle collision animation, give a look to samples to try this, I've used it in my DeleD level preview ( it's build on top of Irrlicht 0.11.0 with my new DMF loading routines and some other tricks ).
Just a last comment, you totally forgot in your list:
-audio management
-AI and enemy
-Level scripting
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Bye and if you have some troubles just ask!!
P.S.: I'm currently developing my own game engine (you can see a preview in DeleD Level Preview Plugin) but I'm waiting for the new Newton physics release cause it will change a lot of things.
Anyway good luck with your engine. |
Hi Buzzo,
i will search for Irr++.
The Problem is, that, i added a newline but it doesnt work. The Compiler says that it haves no Newline.
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-AI and enemy
-Level scripting |
Working on it. (Instead of XML...) Im trying to get the GECKO C++ "Scripting" Language working. Just some little Problems there. I´ll work on it tomorrow, when im in Bulgaria.
mfg, Sindwiller |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Wed Jul 20, 2005 8:34 pm Post subject: |
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Il Buzzo wrote.
Quote: |
P.S.: I'm currently developing my own game engine (you can see a preview in DeleD Level Preview Plugin) but I'm waiting for the new Newton physics release cause it will change a lot of things.
Anyway good luck with your engine. |
I for one will be very interested in this
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Sun Oct 16, 2005 8:13 pm Post subject: |
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Im not Dead, and my Project isn't too. I have just problem's in the Linux Development World...
I also have some Problems to run DeleD in Wine:
http://img126.imageshack.us/my.php?image=screenie8bi.png
Stay tuned, i wont give up. I have also planned some Things new:
- I should start to try implementation in Linux
- LUA for Scripting: Load Map, Load Model, Load Camera, Move etc.
mfg, Sindwiller |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Mon Oct 17, 2005 7:56 am Post subject: |
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I also have some Problems to run DeleD in Wine |
Keep us posted on this one! We'd really like to have DeleD working under Wine. Don't we have other users running DeleD in a Wine box as well? Maybe they can share some tips... |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Mon Oct 17, 2005 9:35 am Post subject: |
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Paul-Jan wrote: |
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I also have some Problems to run DeleD in Wine |
Keep us posted on this one! We'd really like to have DeleD working under Wine. Don't we have other users running DeleD in a Wine box as well? Maybe they can share some tips... |
I want to buy Cedega. I have lots of games who i can't play on Linux.
Yes, i would be happy when i get DeleD running on Wine.
mfg, Sindwiller |
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