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Stefan Member
Joined: 06 Aug 2005 Posts: 86 Location: holland
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Posted: Wed Oct 26, 2005 7:58 pm Post subject: prefebs |
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well i dont know if its a bug but i cant add a prefebs .... , i go to the map deled/prefebs/army(or an othermap in prefebs) and then i add the prefeb an dpf file... |
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Stefan Member
Joined: 06 Aug 2005 Posts: 86 Location: holland
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Posted: Wed Oct 26, 2005 7:59 pm Post subject: |
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but then when i start deled and look in prefebs i cant find it :S |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Oct 26, 2005 8:07 pm Post subject: |
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You should select 1 object in DeleD and go to the File - Export menu. You can export to a DeleD prefab there. Make sure you save your file into a prefab folder and it should work (do not save it into the Prefabs folder itself, put it in a subdirectory of the Prefab folder).
You should never have to use Windows Explorer (or some simular program) to check those files yourself. Remember, do everything from within DeleD. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Wed Oct 26, 2005 9:34 pm Post subject: |
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Just a thought on this..
Would it be possible to have DeleD make the folder for an exported model? If it isnt named, deled asks for a name. Then, it makes a folder under that name, and saves the dpf by the same name. It might take some of the confusion out.
Sorry about hijacking your thread Stefan. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Oct 27, 2005 5:55 am Post subject: |
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But that would leave you with just a single prefab per node in the prefab tree?
As in : I am saving "lighthouse", and end up with lighthouse\lighthouse.dpf . Next time I save "LighthouseBigTower", and end up with LighthouseBigTower\Lighthousebigtower.dpf.
Perhaps that isn't quite what you meant, please elaborate, ideas to make the interface more intuitive are always welcome!
As a sidenote, I think a simple tutorial on this topic would clear up most issues. A tutorial dedicated to prefabs is already on our planning. Now all we need is the time to get things going and get the new tutorial structure online. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Thu Oct 27, 2005 9:20 am Post subject: |
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Ok. I did some work with the prefabs yesterday and see what you are talking about. I was under the impression the folder had to be under the same name as the object. (found out differently.) _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Oct 27, 2005 9:37 am Post subject: |
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Ah cool, good to have that out of the way |
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Stefan Member
Joined: 06 Aug 2005 Posts: 86 Location: holland
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Posted: Thu Oct 27, 2005 8:40 pm Post subject: |
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no problem trucker and jeroen thx |
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