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Need some help

 
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Wed Nov 02, 2005 11:38 am    Post subject: Need some help Reply with quote

I'm lighting my dome, It's half a sphere hollowed out using csg subtraction. On one side, I have an area that I have "bumped out".
The lighting looks great, but for some odd reason, there is the shadow of a dog on the wall right in the middle of the light.
http://g2.3dcentral.net/main.php?g2_view=core.ShowItem&g2_itemId=291
Now, I didn't put a dog in that world, and hopefully I am still the only one there. Laughing
The following 2 pics are the wireframe views.
top view: http://g2.3dcentral.net/main.php?g2_view=core.ShowItem&g2_itemId=289
front view: http://g2.3dcentral.net/main.php?g2_view=core.ShowItem&g2_itemId=295
If I can't figure out and fix this spot, I'm going to end up trashing the dome and rebuilding it. again.
There are 2 point lights, colored bright red, (252,8,54) in that area. There really shouldn't be a shadow there at all. You can see the lights in the top view, and partially in the front view. (side view doesn't show anything.)
Thanks for looking.
signed..
Mr. Bald.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Wed Nov 02, 2005 11:43 am    Post subject: Reply with quote

That's really spooky! Confused

Maybe you've made some object invisible and the lightmapper still takes them into account? Just a wild guess though...
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Wed Nov 02, 2005 11:50 am    Post subject: Reply with quote

Quick reply, (late for work already)
What happened there was that my dome was wider than the floor. I decided to use that instead of fixing it. I moved the wall out (cant recall the name of that feature. Opposite side of object mode) and moved the points out to make that cove.
I dunno. If you look closely, at the bottom of the dogs neck is where one of the pointlights is.
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Thu Nov 03, 2005 1:54 am    Post subject: Reply with quote

I found my problem.
Some of my polys were inside out. It was a great effect, but just not what I wanted.

Here is what I wanted. Smile

http://g2.3dcentral.net/main.php?g2_view=core.ShowItem&g2_itemId=299

Edit to add:
Is there a way to fix this so that you can't turn polys inside out?
What I did was to subtract one sphere from another, then in poly mode, I moved the polys out to make a cove. It's difficult to tell which polys are actually being moved when there are 2 sets. (hollow won't work with more than 32 polys)
I ended up getting the inside and outside walls mixed. In the pic above, you can see there are some spots that I did that again, just not on the same scale.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Thu Nov 03, 2005 7:26 am    Post subject: Reply with quote

trucker2000 wrote:

What I did was to subtract one sphere from another, then in poly mode, I moved the polys out to make a cove. It's difficult to tell which polys are actually being moved when there are 2 sets. (hollow won't work with more than 32 polys)


I remember someone having troubles with subtracting spheres (Vampyre?) so I'm glad that worked for you. Moving multiple polygons of a sphere at the same time is... err... ill advised because DeleD doesn't handle that very well right now. I'm busy refactoring the lowpoly routines (as you know) and Paul-Jan and I have been discussing this particular problem too. For now, it seems that I will have to implement more than 1 method of moving polygons, depending on the exact set of selected polygons and their orientation. Difficult stuff, but we'll get into it! DeleD 1.4 will most likely have this solved.
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Thu Nov 03, 2005 10:44 am    Post subject: Reply with quote

Sounds great. Smile
(oh, and umm, I misspoke above... I moved the vertices. Embarassed )
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Some day I will grow up and be a real modeler.
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Windows 8 (worst op sys Ever)
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