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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Tue Aug 31, 2004 6:16 pm Post subject: |
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I've been playing around with this plugin and loading BMP files in it. You can get most interesting effects by just creating some 2D image and uploading it in the plugin. Now I have to find me a photograph of myself... |
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Tue Aug 31, 2004 7:38 pm Post subject: |
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Hi All,
thanks Mr. Fletcher, I've tried it but in spite of it's simplicity it's not lot customisable, T2 is far better, but anyway owing to the fact it has source code it could be a good basis to add texture generation in Advanced Landscape Plugin.
Well Jeroen, you can do anything virtually, cause images are converted in grey scale by this equation:
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grey = 0.299 x R + 0.587 x G + 0.114 x B |
and resized automatically.
So the only limit is just imagination
Bye |
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dirkk Member
Joined: 09 Aug 2004 Posts: 238 Location: Germany
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Posted: Tue Aug 31, 2004 8:20 pm Post subject: |
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oh? where does this equation come from? Do not all colours contribute the same to the brightness? |
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Tue Aug 31, 2004 10:37 pm Post subject: |
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Hi dirkk,
It' s just a way to obtain a smoother result in converting images, it's a standard in freeimage converting routines so I used it .
Bye |
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Thu Sep 02, 2004 10:21 pm Post subject: |
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Hi everyone,
I'm really sorry, cause I forgot to include table of contents in help !!!!
But you can just download this simple file (just 1Kb) unzip it and place in the same dir of advanced landscape helpfile.
So Next time you load help you'll see a table of contents:
http://www.ilbuzzo.net/downloads/AdvancedLandscapeHelpTOC.zip
bye |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Tue Sep 21, 2004 12:42 pm Post subject: |
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Dirkk: the formula is correct. To the human eye, not all colours are equally bright, so the unweighted equation we usually use (with R, G and B having equal weights) is only a (rather poor) approximation.
The formula provided represents the the NTSC standard for luminance, by the way. |
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Tue Sep 21, 2004 3:09 pm Post subject: |
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Hi everyone,
really sorry for the absence but a fu**ed pci usb 2.0 port caused my PC to crash almost everyday.
Now everything seems solved but I'm now recopyng on my mainframe all programs and data.
I've planned to add another module to my Landscape plugin, the "texture creator" just to create a simple texture defining size and textures to assign to each height with slopes etc...
Well, I'm not trying to create a product as good as Terragen or T2 (I suggest to use it for better results) but at least good enough for beginners with terrain rapresentation in videogames.
So if you have some other ideas regarding this plugin please let me know, I'll be happy to implement or discuss them with you.
Paul-Jan:
Thank you for explanation, good job with 3DS import plugin!!
Bye
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Sat Oct 09, 2004 9:04 pm Post subject: |
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Hi All,
I'm now working again on Advanced Landscape Plugin, so stay tuned for new releases and to know upgrades....Bye |
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