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Double sided poly?

 
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The Flag
Member


Joined: 08 Aug 2004
Posts: 20

PostPosted: Sun Oct 10, 2004 7:20 pm    Post subject: Double sided poly? Reply with quote

does deled have double sided poly's so that you can see both sides of a rectangle?
I'm asking because this would make kick ash glass for windows... and fow low poly statues....if it doesnt no prob....just wondering.
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Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Sun Oct 10, 2004 7:27 pm    Post subject: Reply with quote

Hmm you could copy the specific object and flip the polygons. Not the best way though. But it depends on waht you want it for - if you only need in in DeleD, you can disable Backface Culling (F4). Or in your engine or whatever it is, you just disable backface culling.
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The Flag
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Joined: 08 Aug 2004
Posts: 20

PostPosted: Sun Oct 17, 2004 2:38 pm    Post subject: Reply with quote

great thanks! now i can finish my fountain.
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Mon Oct 18, 2004 3:49 am    Post subject: Reply with quote

Can't you just make tags for all the features you want? That's what the user data is for isn't it? Put something like ds in there, then when you read in the map, you know those surfaces are double sided.
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Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Mon Oct 18, 2004 12:29 pm    Post subject: Reply with quote

Yeah but with complex Data and very many different possible flags, it extremely complicated to manage all that with user data tags, that's why i'm writing a kind of editor myself for my projects, where I can set all those things up myself.
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