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ReHashed by Twixn
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Twixn
DeleD PRO user


Joined: 01 Dec 2005
Posts: 136
Location: Melbourne Australia

PostPosted: Wed Dec 07, 2005 1:07 am    Post subject: ReHashed by Twixn Reply with quote

Hey all,

This is my current side project. Its just a small network
game which im testing techniques etc on, including DeleD.
The Graphics arent brilliant, but then again thats because
the whole thing is software rendered (and im a horrible
artist Razz )

DeleD has been very usefull so i plan to carry that over to
my flagship game Subliminal which is OpenGL so the graphics are
much better.

Here is a screenshot of the engine in action:


Here are some screenshots of the networking:


This is on my other computer, a pentium 3 so the
graphics are toned down.


Finally, the demo: ~3.4mb
http://www.twixn.com/downloads/ReHashed.zip

It will need some tuning on old PCs, lightmapping is optional.
You can tune it in the 'RHCfg.txt' config file in the root folder.

Also, if you have nortons or some other firewall running,
either disable it or run ReHashed in windowed mode for
the first time (set ReHashed to 'allow' on all ports).
Its not able to minimise gracefully yet, so if its
in full screen you will not be able to acess the
firewall warning window.

Its designed to be 'retro', keep in mind i designed the
software rasterizer it uses for rendering, and will work
on Pentium 3 and up, and Athlon XP 2100 and up.

Hope you enjoy it. Very Happy

-Twixn-

PS, the game has 3 levels:
AztecFort (the first pic), was designed in milkshape but imported
nicely into DeleD.

CastleSeige (not shown), is one of DeleD's sample maps, i used it for
testing so i kept it in there, hope you dont mind (the readme.txt gives
credit where its due).

Lastly WareHouseArena (second and third pics), Completely made in
DeleD.

Im not much of an artist Razz.
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Wed Dec 07, 2005 7:09 am    Post subject: Reply with quote

Great stuff! I'll give this a try if/when I get some free time this week.

Btw, you're allowed to use any resource supplied with DeleD. But thanks for the credits. Wink
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Dec 07, 2005 7:30 am    Post subject: Reply with quote

*WOA*, software rendering, nice! I rather like the name (PseudoGL)!

The screenshots of Sublimal on your website look very promising as well, please keep us posted on progress!
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Twixn
DeleD PRO user


Joined: 01 Dec 2005
Posts: 136
Location: Melbourne Australia

PostPosted: Wed Dec 07, 2005 10:12 am    Post subject: Reply with quote

Thanks Very Happy

Yeah i designed the renderer myself, from the ground up.
Later on i actually plan to add (real-time) pixel shading to it.

I'll keep you posted on ReHashed's progress, Subliminal as well
as its next update will have DeleD support.

-Twixn-
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sat Dec 10, 2005 12:00 am    Post subject: Reply with quote

That does look good. Smile
_________________
Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever)
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Twixn
DeleD PRO user


Joined: 01 Dec 2005
Posts: 136
Location: Melbourne Australia

PostPosted: Mon Dec 12, 2005 6:52 am    Post subject: Reply with quote

Thanks Very Happy

I'll actually be showcasing my other project Subliminal here
tomorrow, with DeleD support (although it needed to be
restarted, it will be worth it in the long run).

-Twixn-
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Failure is not an option!....It comes bundled with the software.
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mappy
DeleD PRO user


Joined: 18 Aug 2005
Posts: 340
Location: France

PostPosted: Mon Dec 12, 2005 8:24 pm    Post subject: Reply with quote

Happy to see something "running" with DeleD Smile
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tomash
Member


Joined: 18 Dec 2005
Posts: 20
Location: Warwickshire, England

PostPosted: Tue Dec 20, 2005 8:37 pm    Post subject: Reply with quote

very cool. Although, at the moment, I can't make something like this at all, I hope you don't mind if I point some stuff out:

In the, I think, warehouse level, if you jump on the boxes, you can get onto the roof, therefore being able to jump off, so you cannot be killed. I havent tried this with the other levels, but it's probably true with them. Otherwise, amazing. I hope i can come up with something this good!
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Twixn
DeleD PRO user


Joined: 01 Dec 2005
Posts: 136
Location: Melbourne Australia

PostPosted: Tue Dec 20, 2005 9:19 pm    Post subject: Reply with quote

Yeah, someone else (on my own forums) complained about the level
design...so i have already fixed it. I just haven't updated it.

I prefer Level design flaws than Engine ones Razz

-Twixn-
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tomash
Member


Joined: 18 Dec 2005
Posts: 20
Location: Warwickshire, England

PostPosted: Wed Dec 21, 2005 9:05 am    Post subject: Reply with quote

Yeah, true!
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afecelis
DeleD PRO user


Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Thu Dec 22, 2005 4:23 am    Post subject: Reply with quote

subliminal was a better "hardware-accelerated" experience. Rehashed rebooted my system. I could only see the player falling and bam! rebooted!

I guess it didn't like pseudoGL that much. Weird since my rig runs almost anything I throw at it. Wink
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Anteater
Guest





PostPosted: Thu Dec 22, 2005 2:42 pm    Post subject: Reply with quote

I think the graphics are pretty good compared to my Eric the Anteater game.
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Twixn
DeleD PRO user


Joined: 01 Dec 2005
Posts: 136
Location: Melbourne Australia

PostPosted: Thu Dec 22, 2005 9:39 pm    Post subject: Reply with quote

Anteater: Thanks, but not really, this is really pushing PseudoGL to the limit.
I might do bump mapping in the future, if _can_ do it...thats not really the
point though. The point is that im drawing every pixel myself Razz no OpenGL or DirectX here.

afecelis: What CPU do you have? PseudoGL needs SSE, but if it draws to the
screen it should be fine...also, what framerate did you get? (you can
tell by using windowed mode and looking at the titlebar).

-Twixn-
_________________
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afecelis
DeleD PRO user


Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Thu Dec 22, 2005 11:36 pm    Post subject: Reply with quote

@Twixn: It's an Athlon XP 3200+ (32 bits); it supports SSE, but not SSE2 or 3 (which are pentium class only).

And it doesn't even give me the time to check fps or go into windowed mode. As soon as the player starts falling (player start) it reboots!

Vid card: Nvidia,PNY verto 6800gt 256 mb ram, lastest official drivers (81.9Cool
RAM: 1.0 Gb 400 mhz
Mobo: MSI kt6 delta VIA chipset, latest bios available
Soundcard: sb live! 24 bits
WinXP sp2
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afecelis
DeleD PRO user


Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Thu Dec 22, 2005 11:37 pm    Post subject: Reply with quote

@Twixn: It's an Athlon XP 3200+ (32 bits); it supports SSE, but not SSE2 or 3 (which are pentium class only).

And it doesn't even give me the time to check fps or go into windowed mode. As soon as the player starts falling (player start) it reboots!

Vid card: Nvidia,PNY verto 6800gt 256 mb ram, lastest official drivers (81.9Cool
RAM: 1.0 Gb 400 mhz
Mobo: MSI kt6 delta VIA chipset, latest bios available
Soundcard: sb live! 24 bits
WinXP sp2
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