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G-Man
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Joined: 28 Jan 2005
Posts: 13

PostPosted: Sat Dec 17, 2005 7:32 pm    Post subject: A few previews Reply with quote

Here are a few preview shots of a level I've been working on:













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afecelis
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Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Sat Dec 17, 2005 7:45 pm    Post subject: Reply with quote

they look great!

They remind me of planeshift a bit. Nice atmosphere. Wink
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Sat Dec 17, 2005 8:21 pm    Post subject: Reply with quote

They look really nice. The wood rexture on the house and that sort of stonebrick texture are "streched". But it's nice Smile
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nextdoorscat
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Joined: 15 Jun 2005
Posts: 187

PostPosted: Sat Dec 17, 2005 8:53 pm    Post subject: Reply with quote

They look great!
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Dec 17, 2005 11:21 pm    Post subject: Reply with quote

Excellent! I really like medieval-sort-of-things! Great stuff! Very Happy
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Sun Dec 18, 2005 9:05 am    Post subject: Reply with quote

Wow, not bad! The textures are self-made, right?
I find some textures a bit too "clean", maybe you could add some dirt or some scarves to it, for the half timbered walls for example.
//edit
Or add some details over there! Plants or barrels or whatever stuff there should be (if that wouldn't make your polygon count be too high)
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G-Man
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Joined: 28 Jan 2005
Posts: 13

PostPosted: Sun Dec 18, 2005 4:54 pm    Post subject: Reply with quote

These are shots of just the map model. There are various incidental models that are intended to be strewn about... Flower planters, lamp posts, signs, weeds, etc... but those are not finished yet. I will be going back through and distressing the textures slightly later too. I'm not a real big fan of that idea like most seem to be these days though. I believe most people take that far too far. They start off with a nice model of a house, for example and till they're done distressing the texture, it looks like a slum.

These are mostly my own textures, derived from pictures I've taken. I carry a digital camera with me and when I see something that would make a good texture I snap a shot of it for use later. For example the white part of the half-timbered buildings is made from a picture I took of a smooth glazed garage floor. There are however a few hand drawn ones and even fewer that were made from images found on the internet or free licensed prepared textures.
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tomash
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Joined: 18 Dec 2005
Posts: 20
Location: Warwickshire, England

PostPosted: Sun Dec 18, 2005 5:54 pm    Post subject: Hi. Cool! Reply with quote

Hi! Thats looks really cool. I would just like to say, you can climb out of the window! And whats with the sliding on the slope? Very good though!
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Mon Dec 19, 2005 8:30 pm    Post subject: Reply with quote

Ah, nice images! Thanks for sharing, they look great!
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tomash
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Joined: 18 Dec 2005
Posts: 20
Location: Warwickshire, England

PostPosted: Mon Dec 19, 2005 9:11 pm    Post subject: Reply with quote

Oops, sorry posted in the wrong place. hehe! Embarassed
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G-Man
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Joined: 28 Jan 2005
Posts: 13

PostPosted: Sun Dec 25, 2005 4:13 am    Post subject: Reply with quote

I've started creating bump maps. I know they're a pain in the butt to do, but the effect is worth the effort. Here's a little comparison pre- and post-bump mapping.

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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sun Dec 25, 2005 8:05 am    Post subject: Reply with quote

Great work G-Man! Those bumpmaps will make your scene much more attractive than it already is. Smile
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Tue Dec 27, 2005 11:23 am    Post subject: Reply with quote

The screenshot itself is a very nice example of bumpmap use, imho. Lots better than the common 'look at my specular shine on this brick wall' you see everywhere Very Happy Good job!
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Tue Dec 27, 2005 11:25 am    Post subject: Reply with quote

Just wondering, how would one create a bumpmap for a particular texture?
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Tue Dec 27, 2005 1:17 pm    Post subject: Reply with quote

That does look great.
I'm wondering the same as Jeroen.
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