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M-DV - Screenshot and problems :(

 
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Br@iner
Member


Joined: 17 Dec 2005
Posts: 15
Location: Poland, Sosnowiec

PostPosted: Sat Dec 17, 2005 11:24 am    Post subject: M-DV - Screenshot and problems :( Reply with quote

Hi.

I'm new in DeleD,so I wanna to learn how to use it Very Happy
I'm creating a FPS shooter ( take a look at screenshot ).But there's an ugly HTF terrain,which I wanna erase from my game Wink

I've two questions,maybe somebody can help me:
* where I can find some maps for my game ?? ( BSP or DeleD )
* how to create a bot ??

Please,help me Crying or Very sad

Screenshot:
http://img471.imageshack.us/img471/6117/screen091220050zp.jpg
My site:
http://www.glsoftworks.741.com
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granada
Team member


Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sat Dec 17, 2005 12:35 pm    Post subject: Reply with quote

Hi there Br@iner

You can expand on this small level i was playing with a while ago,it will start you off in the right direction Very Happy .

http://www.granadagames.com/Newcsplevel.zip

Dave
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Br@iner
Member


Joined: 17 Dec 2005
Posts: 15
Location: Poland, Sosnowiec

PostPosted: Sat Dec 17, 2005 1:03 pm    Post subject: Reply with quote

OK,thanks. Very Happy

But what about my second question ??

granada wrote:
Hi there Br@iner

You can expand on this small level i was playing with a while ago,it will start you off in the right direction Very Happy .

http://www.granadagames.com/Newcsplevel.zip

Dave
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afecelis
DeleD PRO user


Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Sat Dec 17, 2005 7:48 pm    Post subject: Reply with quote

The screenshot looks nice; clean and crispy. Is that your own Engine? For your site's name I assume it's opengl, right? Wink
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Sindwiller
DeleD PRO user


Joined: 25 May 2005
Posts: 331
Location: Zürich. Switzerland

PostPosted: Sat Dec 24, 2005 4:28 pm    Post subject: Reply with quote

Congratulations! This looks AWESOME!! Like Doom3. No, better Very Happy .

1. Question: Theoretically, but only theoretically is DeleD ONLY an modeler. Normally, it haves no special functions and support for level formats of games. Well, its tricky but you most write your own level format Shocked , or extend the DeleD one. If you know how to read strings and you can implement in your engine, it should be easy. Im working also on a game engine, least but not last... im not at that point. Very Happy

ps. BSP Rendering is too CPU-Expensive. You should use normal Oct- or Quadtrees.

2. Bots are not easy to program. Especially when you have only an basic engine. If you want to make an bot, make first of all firing and health etc. (aww, i dont know how to do this...). When your done with that, make an very simple bot that just walk's around, uses door's etc. . Then aiming to the player, health and at last, firing. Well, i dont know how you should do that but that's only theoretically.

wfg, Sindwiller
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Br@iner
Member


Joined: 17 Dec 2005
Posts: 15
Location: Poland, Sosnowiec

PostPosted: Wed Dec 28, 2005 9:13 am    Post subject: Reply with quote

Sindwiller wrote:
Congratulations! This looks AWESOME!! Like Doom3. No, better Very Happy .

1. Question: Theoretically, but only theoretically is DeleD ONLY an modeler. Normally, it haves no special functions and support for level formats of games. Well, its tricky but you most write your own level format Shocked , or extend the DeleD one. If you know how to read strings and you can implement in your engine, it should be easy. Im working also on a game engine, least but not last... im not at that point. Very Happy

ps. BSP Rendering is too CPU-Expensive. You should use normal Oct- or Quadtrees.

2. Bots are not easy to program. Especially when you have only an basic engine. If you want to make an bot, make first of all firing and health etc. (aww, i dont know how to do this...). When your done with that, make an very simple bot that just walk's around, uses door's etc. . Then aiming to the player, health and at last, firing. Well, i dont know how you should do that but that's only theoretically.

wfg, Sindwiller


Thx,guys Very Happy

Here you are a link to M-DV:
http://rapidshare.de/files/9953994/mdv01setup.exe.html

I hope that you'll like it <lol>

And I have a question to you:
Wanna help us with M-DV 0.2 Question Question
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Sindwiller
DeleD PRO user


Joined: 25 May 2005
Posts: 331
Location: Zürich. Switzerland

PostPosted: Wed Dec 28, 2005 12:28 pm    Post subject: Reply with quote

Hmm... doesnt look bad. I cannot find an Enemy and the terrain is ugly but COOL.

In needs an "better" map.

Performancly its a BOMB. I have 8xS FSAA and 8x AF, and it works with 78-82 FPS.

wfg, Sindwiller
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Br@iner
Member


Joined: 17 Dec 2005
Posts: 15
Location: Poland, Sosnowiec

PostPosted: Wed Dec 28, 2005 1:40 pm    Post subject: Reply with quote

Sindwiller wrote:
Hmm... doesnt look bad. I cannot find an Enemy and the terrain is ugly but COOL.

In needs an "better" map.

Performancly its a BOMB. I have 8xS FSAA and 8x AF, and it works with 78-82 FPS.

wfg, Sindwiller


Thanks for your opinion Wink
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